Allanis
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4771db7276
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[Change] Abort hyperspaceing if autonav is aborted during sequence.
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2013-12-18 13:53:17 +00:00 |
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Allanis
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fe6f5b27ef
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[Change] Gave afterburn it's own keybind (for joysticks).
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2013-12-17 20:12:28 +00:00 |
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Allanis
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76b4e35210
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[Fix] Check if plural or singular in autonav message.
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2013-12-17 11:50:53 +00:00 |
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Allanis
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571b801a49
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[Add] Added faction metatable to Lua API.
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2013-12-16 23:43:31 +00:00 |
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Allanis
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751bbbefe8
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[Fix] misn.accept() not clearing missions at mission computer.
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2013-12-15 17:35:27 +00:00 |
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Allanis
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389a7b5746
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[Change] Some corrections for rendering weapons with delta time.
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2013-12-15 17:30:50 +00:00 |
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Allanis
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e8257c2555
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[Add] Just a minor comment.
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2013-12-15 01:18:12 +00:00 |
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Allanis
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66028742b5
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[Add] ai.shipclass() also added a but more documentation to ai.
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2013-12-15 01:16:52 +00:00 |
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Allanis
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8ef7082c84
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[Add] Gave AI some memory.
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2013-12-15 00:30:50 +00:00 |
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Allanis
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a782a3c60e
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[Fix] A few more general fixes.
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2013-12-14 23:21:23 +00:00 |
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Allanis
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b09adfb92c
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[Fix] Ton more fixes. F*CK YOU XML!
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2013-12-14 23:11:27 +00:00 |
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Allanis
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fbdb944f88
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[Dunno] A ton of new systems/planets. Added final mission for starting campaign. Fixed a ton of stuff.
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2013-12-14 21:30:58 +00:00 |
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Allanis
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b9f97f321b
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[Add] Implemented pilot memory tables.
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2013-12-14 15:09:34 +00:00 |
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Allanis
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980282f655
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[Add] Implementing auto navigation.
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2013-12-14 14:58:31 +00:00 |
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Allanis
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5cfecb8f81
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[Fix] Oops. Accidently gave autonav flag same values as player creation.
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2013-12-14 00:46:33 +00:00 |
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Allanis
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f26cf7e4e1
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[Change] Useing memset for pilot initialization. Also making a start on auto navigation stuff.
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2013-12-14 00:45:01 +00:00 |
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Allanis
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72781329cb
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[Add] Actually load the diff library in mission Lua.
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2013-12-14 00:11:11 +00:00 |
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Allanis
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3ddc034344
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[Change] Reduced calls to xmlCleanupParser(), only one for all the loading now.
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2013-12-13 03:38:50 +00:00 |
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Allanis
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da3cb1dff7
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[Fix] Fixed new player inheriting last loaded players faction standings.
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2013-12-12 23:22:42 +00:00 |
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Allanis
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313e3a7488
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[Fix] Fixed diffs getting wiped when loading and some cleanup on planet landing.
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2013-12-12 23:14:10 +00:00 |
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Allanis
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a2d313a08c
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[Fix] Fixed pausing game while player is hyperspacing.
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2013-12-12 00:44:42 +00:00 |
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Allanis
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e4b5f54119
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[Add] Check and report failed hunks.
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2013-12-12 00:30:51 +00:00 |
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Allanis
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27292f1770
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[Add] Some commentary so noone else makes the same mistake.
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2013-12-11 23:11:22 +00:00 |
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Allanis
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4ff23aefc8
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[Fix] Fixed diffs not saving correctly.
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2013-12-11 23:09:50 +00:00 |
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Allanis
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769880c7ac
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[Remove] Some useless debugs.
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2013-12-11 22:59:12 +00:00 |
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Allanis
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9a31850ce7
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[Add] Actually chance system faction on planet addition/removal.
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2013-12-11 22:57:48 +00:00 |
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Allanis
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8b1b6e2af0
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[Add] Implemented fleet addition and removal!
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2013-12-11 22:19:06 +00:00 |
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Allanis
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80c45c3067
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[Add] Added propper unidiff cleanup.
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2013-12-11 20:27:07 +00:00 |
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Allanis
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fdd5e930f5
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[Add] First release of unidiff - Save changes to the universe in a diff format.
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2013-12-10 22:51:00 +00:00 |
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Allanis
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b7ddccd309
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[Fix] Fixed segmentation fault when system only has one planet with no factions.
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2013-12-09 22:18:23 +00:00 |
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Allanis
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25660ff7d1
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[Change] Everything now conforms to last nights cleanups.
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2013-12-09 00:48:32 +00:00 |
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Allanis
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5a42e63e4a
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[Change] Major rewrite of space.c. Let's pray we don't have a ton of bugs.
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2013-12-07 22:16:01 +00:00 |
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Allanis
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da4b261de7
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[Change] Stop firing before starting to jump into hyperspace.
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2013-12-06 20:59:24 +00:00 |
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Allanis
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4176b20749
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[Add] Allow missions to interact with music subsystem.
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2013-12-06 20:52:35 +00:00 |
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Allanis
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153f99553f
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[Fix] Some more fine tuning on missions.
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2013-12-05 00:40:48 +00:00 |
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Allanis
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ad12c52cd0
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[Add] Fourth mission in tutorial campaign. Also fixed a few bugs preventing campaign form working.
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2013-12-04 22:04:05 +00:00 |
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Allanis
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fc1215e4ad
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[Fix] Fixed a few sound issues that have been around for some time.
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2013-12-01 23:42:18 +00:00 |
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Allanis
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2f2143742a
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[Change] Let's also grey out secondary weapon when we are out of ammo.
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2013-11-30 22:10:05 +00:00 |
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Allanis
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11bbd0854f
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[Change] Secondary weapon greys out when you can't use it again.
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2013-11-29 20:55:41 +00:00 |
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Allanis
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66c0ef8d9f
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[Add] noidle state.
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2013-11-28 02:46:45 +00:00 |
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Allanis
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8716d14016
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[Add] Let's catch SIGTRAP too.
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2013-11-26 19:32:27 +00:00 |
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Allanis
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58ee934426
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[Change] Use SIGTRAP instead of assert for blowing up on errors.
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2013-11-26 19:27:34 +00:00 |
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Allanis
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2a69789a24
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[Add] Automagically give backtraces in DEBUG mode.
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2013-11-26 18:23:50 +00:00 |
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Allanis
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39c7a4ecd5
|
[Fix?] Finally think I fixed it. The dialogue was being called when the weapons were being updated (hook on death) and the main_loop was being handled before the loop was destroyed. So another iteration of weapon_update was being run in the middle of the first one, causing a double weapon_destroy to be triggered. Moving the main_loop() in secondary_loop to the top so that the loop condition is run right after the event handling will solve this as an iteration won't be run in between dialogues.
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2013-11-26 16:03:17 +00:00 |
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Allanis
|
96587aac90
|
[Fix?] I think this might do it?
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2013-11-26 15:55:42 +00:00 |
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Allanis
|
03f20c5a25
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[Fix?] Need second check to avoid segfault..
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2013-11-26 15:51:34 +00:00 |
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Allanis
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c8fe8e8eb8
|
[Fix?] Continue in switch case doesn't behave as I thought it did.....
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2013-11-26 15:49:34 +00:00 |
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Allanis
|
29f58fe1e4
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[Fix?] FFS! Trying to delete a weapon that doesn't even exist!
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2013-11-26 15:43:28 +00:00 |
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Allanis
|
3fc6514861
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[Fix] Bug in weapon system timers.
|
2013-11-26 15:36:27 +00:00 |
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Allanis
|
01243e12e3
|
[Add] Lua logic for traders.
|
2013-11-26 15:07:41 +00:00 |
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