Allanis
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30e659c253
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[Add] Profiling flag to makefile.
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2013-02-14 21:24:38 +00:00 |
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Tamir Atias
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d0f599a853
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[Fix] mkspr was not linking libpng.
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2013-02-15 00:59:43 +02:00 |
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Allanis
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263256974d
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[Add] 'f' key to face target.
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2013-02-14 20:52:24 +00:00 |
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Tamir Atias
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2f1618ee81
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[Add] Missing linker flag.
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2013-02-14 23:34:01 +02:00 |
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Allanis
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70c9585302
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[Add] Rudimentary screenshots.
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2013-02-14 19:29:26 +00:00 |
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Allanis
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7dbe3d2598
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[Add] It is now possible to disable ships - No death yet.
[Add] Player start location. ship etc can now be defined in data file.
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2013-02-14 17:55:31 +00:00 |
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Allanis
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e269911055
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[Fix] S credits was giving bogus output values.
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2013-02-14 16:15:37 +00:00 |
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Allanis
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23cb72bffd
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[Add] Utilising all GUI elements.
-- Minimal right now.
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2013-02-14 16:07:19 +00:00 |
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Allanis
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9fae81c389
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[Fix] AI's landing, it's still not as good as I wish however.
[Add] A few more xml macros and cleaned up a little code to use them.
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2013-02-14 14:25:32 +00:00 |
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Allanis
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184d527abf
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[Add Gui's NAV and WEAPON monitors are now utilised.
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2013-02-13 18:57:44 +00:00 |
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Allanis
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6ace8da900
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[Add] New ship: Leapard!
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2013-02-13 16:42:42 +00:00 |
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Allanis
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c4e7a8a9ee
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[Change] Thrown XML crap into a single header.
-- player.c currently uses this.
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2013-02-13 15:48:36 +00:00 |
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Allanis
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dc76d96432
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Update README
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2013-02-13 15:01:11 +00:00 |
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Allanis
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b75f0f1d6b
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[Fix] Squished an offset bug in splite britting.
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2013-02-13 14:38:01 +00:00 |
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Allanis
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053d7b75b6
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[Change] Target color changes based on target.
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2013-02-13 14:30:17 +00:00 |
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Allanis
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c20a20e103
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[Change] Target png's made transparent.
-- Enables me to change target color based on faction etc..
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2013-02-13 14:10:23 +00:00 |
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Allanis
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543ca9a7ae
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[Change] Added slight transparency to new gui.
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2013-02-13 14:03:13 +00:00 |
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Allanis
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74ed3e094b
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[Add] New GUI.
[Fix] Circular radar.
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2013-02-13 13:59:38 +00:00 |
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Allanis
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d288a2db9f
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[Fix] Silly collision bug. Pixel-Perfect collision should now be *perfect*(tm).
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2013-02-12 20:22:35 +00:00 |
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Allanis
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e1b23f928b
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[Change] GUI's are now saved in XML and thrown into data pack file.
-- This allows for multiple gui's.
-- Each ship can also have it's own gui if it so chooses.
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2013-02-12 19:34:47 +00:00 |
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Allanis
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e0f78e40a3
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[Add] Absolutely nothing. Just need my commit for the day. Too lazy to code.
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2013-02-11 19:42:33 +00:00 |
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Allanis
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34b01c7545
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[Add] More input error checking and safety crap.
-- This also fixes a segmentation fault on application close.
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2013-02-10 21:45:06 +00:00 |
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Allanis
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3db7241663
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[Fix] Configuration file issues.
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2013-02-10 21:06:08 +00:00 |
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Allanis
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782e11918c
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[Add] Some scripts that are pissing me off beyond belief!
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2013-02-10 20:45:29 +00:00 |
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Allanis
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29b8b5ba18
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[Add] A few more AI calls.
[Add] Ai protection and some tweaks.
-- eg. Once armor/shield is regenerated, enemy will come back for another round.
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2013-02-10 18:32:02 +00:00 |
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Allanis
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12073b29e0
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[Add] mksprite utility.
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2013-02-10 17:43:04 +00:00 |
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Allanis
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74161ff223
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[Change] Adding a little more distance on ship start locations.
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2013-02-10 05:35:41 +00:00 |
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Allanis
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ebd95e3ba4
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[Change] Keep forgetting to update API documentation when I chance AI API.
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2013-02-10 05:25:05 +00:00 |
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Allanis
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a89395a54f
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[Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
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2013-02-10 05:21:09 +00:00 |
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Allanis
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f107574b38
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[Fix] Silly hostility bug.
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2013-02-10 04:20:27 +00:00 |
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Allanis
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f6f1677614
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[Add] keybinding 'r' to grab nearest enemy target -- Tamir's request.
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2013-02-10 04:12:05 +00:00 |
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Allanis
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2d428e83f1
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[Fix] Grammar!!!
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2013-02-09 22:26:09 +00:00 |
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Allanis
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de14fa58ea
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[Add] Updating the AI API file.
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2013-02-09 22:15:44 +00:00 |
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Allanis
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d1c02773bf
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[Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
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2013-02-09 22:06:02 +00:00 |
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Allanis
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9d57f0ddfc
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[Add] About time I added timer support for AI.
[Fix] Buffer overflow in AI.
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2013-02-09 18:58:50 +00:00 |
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Allanis
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eac16dacdd
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[Fix] control_rate is now applied properly.
[Fix] Targetted now renders over the pilot's below.
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2013-02-09 16:11:53 +00:00 |
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Allanis
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7c435e526a
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[Add] Added additional Lua functon calls to API.
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2013-02-09 01:02:02 +00:00 |
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Allanis
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58e7c9b3d7
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[Add] Ai profile support.
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2013-02-09 00:53:37 +00:00 |
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Allanis
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dbfef7b7f0
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[Add] Documentation for new Lua calls.
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2013-02-08 20:29:34 +00:00 |
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Allanis
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08f9cb3781
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[Add] Ai now responds on being attacked.
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2013-02-08 20:26:39 +00:00 |
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Allanis
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acf4150079
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[Add] Per pixel collision.
[Fix] Fleets now start at random location.
-- Still needs improvement.
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2013-02-08 18:29:07 +00:00 |
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Allanis
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28c5b6ea73
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[Fix] Last commit was crappy.
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2013-02-08 16:43:53 +00:00 |
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Allanis
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91f29c9511
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[Add] AI API functions, faction checks
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2013-02-08 16:38:44 +00:00 |
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Allanis
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fd3f3a78b6
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[Fix] Small graphics bug.
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2013-02-08 16:10:31 +00:00 |
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Allanis
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d46f509ee5
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[Add] Faction system almost done.
[Add] Fleets almost complete, just need to randomize start location.
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2013-02-08 16:04:24 +00:00 |
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Allanis
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6dad718ef2
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[Add] Random number generator to lua/ai.
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2013-02-08 14:34:09 +00:00 |
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Allanis
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943cbecf70
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[Add] Fleets. Not actually making use of them yet though.
[Add] More error checking for XML files
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2013-02-08 14:26:53 +00:00 |
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Allanis
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fd652a3642
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[Add] Lua library to project.
-- Makes things work out of the box.
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2013-02-08 12:28:01 +00:00 |
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Allanis
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2be93f741c
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[Fix] Freeing of video modes.
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2013-02-08 00:19:02 +00:00 |
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Allanis
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a392c2c67b
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[Add] Faction support.
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2013-02-07 23:59:17 +00:00 |
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