Commit Graph

14 Commits

Author SHA1 Message Date
Rtch90
0732584c0d [Add] Planets rotate. Woo. 2018-01-13 18:05:28 +00:00
Rtch90
4d475bdf9b [Add] Initial work on binary star systems. Right now they are generated
without planets and with no more than two stars. Orbits around center of
mass should be correct. World view objects now move along their orbit
rails.
2017-12-24 14:30:29 +00:00
Rtch90
ca3c69cd33 [Add] Custom star systems. 2017-12-23 17:33:39 +00:00
Rtch90
62c2021eae [Add] Integer system generation. :/ 2017-12-23 01:34:59 +00:00
Rtch90
3a2fa73f2d [Change] A few more system gen float => int stuff. I didn't take into
account that different platforms will likely handle them differently,
resulting in diferent starsystems being generated between platforms.
2017-12-04 21:49:30 +00:00
Rtch90
0017ed0bd3 [Add] Added some debug to starsystem. 2017-12-04 21:40:52 +00:00
Rtch90
c14e243b35 [Change] AccreteDisc - float => int 2017-12-04 21:34:08 +00:00
Rtch90
1dcba0856e [Change] Just some needless renaming. 2017-11-25 17:47:48 +00:00
Rtch90
92e9c4fe54 [Fix] Heh, planets are sometimes masquarading as stars. Sneaky. 2017-11-25 16:02:25 +00:00
Rtch90
92590d2136 [Change] Actually set planet sizes (but still 1 size per type). 2017-11-24 22:17:42 +00:00
Rtch90
0d79a17c31 [Fix] Forgot to commit a couple of minor fixes. 2017-11-23 23:33:44 +00:00
Rtch90
ccca982b42 [Change] A bunch more planet work.
[Change] Start player in system 0, 0, 0
2017-11-23 21:25:46 +00:00
Rtch90
a0a44932fe [Add] Some Hyperspace range stuff.
[Add] SectorMap indicates current ship location.
2017-11-13 20:59:38 +00:00
Rtch90
caba05d699 [Add] Uhm, apparently the new project stuff wasn't added. My bad. 2017-11-12 18:27:48 +00:00