Allanis
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00730b50a7
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[Clean] gl_screen.[wh] = SCREEN_[WH] in most places.
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2013-06-02 14:43:24 +01:00 |
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Allanis
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d8f3372abe
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[Fix] Some outstanding bugs in OpenGL textures.
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2013-06-02 14:12:15 +01:00 |
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Allanis
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fee98162a6
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[Fix] OpenGL blitting stuff.
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2013-06-01 21:59:08 +01:00 |
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Allanis
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9701687dc7
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[Fix] I haz been told that older versions of gcc won't compile this. I say FFFFUUUUU!!
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2013-06-01 19:34:40 +01:00 |
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Allanis
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5f2f57f6ee
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[Change] Some more minor cleanup that noone cares about.
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2013-05-16 15:59:46 +01:00 |
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Allanis
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2034a02f74
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[Fix] *Mutters something about macro hell.*
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2013-05-16 00:57:05 +01:00 |
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Allanis
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6552fc2cf2
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[Change] Some openGL cleanup.
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2013-05-16 00:09:39 +01:00 |
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Allanis
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8f7ec2fa09
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[Add] Finally added opengl error checking in DEBUG builds.
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2013-05-15 23:22:39 +01:00 |
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Allanis
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bd6281692b
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[Fix] Fullscreen: double free (someone should have told me not to free the ListModes :/
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2013-05-15 23:02:58 +01:00 |
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Allanis
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c4ede9fcce
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[Add] Check for shaders (not used yet).
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2013-05-15 23:01:16 +01:00 |
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Allanis
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4fead727b4
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[Fix] Needs a better fix. But fullscreen is working again!
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2013-03-23 03:19:46 +00:00 |
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Allanis
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6a7c051851
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[Fix] Moving from tab to space messed all the indents up. I thing that got them all now.
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2013-03-21 19:34:35 +00:00 |
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Allanis
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4ea444b9ae
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[Change] All tabs back to spaces.
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2013-03-21 00:27:05 +00:00 |
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Allanis
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5b4adca3bb
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[Change] No point in drawing if we are offscreen. (gl_drawCircleInRect).
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2013-03-10 17:19:13 +00:00 |
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Allanis
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1d6b0268b5
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[Change] Cleaned up codebase to not exceed 80 characters.
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2013-03-10 14:18:07 +00:00 |
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Allanis
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3eadb955ff
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[Fix] Broken gl_drawCircleInRect
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2013-03-09 22:15:59 +00:00 |
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Allanis
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c6ffaaed20
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[Add] Basic map support, Added gl_drawCircle and gl_drawCircleInRect
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2013-03-09 22:07:28 +00:00 |
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Allanis
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cc1d09c4b5
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[Fix] Small issue with spritesheets that don't have sx == sy
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2013-02-26 23:44:54 +00:00 |
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Allanis
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21deb8709d
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[Change] Optimized getSpriteFromDir somewhat.
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2013-02-26 18:47:14 +00:00 |
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Tamir Atias
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166dcc95f7
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[Change] Renamed main.* to lephisto.*.
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2013-02-23 22:38:03 +02:00 |
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Allanis
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82ed9ac551
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[Change] Just some cosmetic changes, and removed of bzero and strdup.
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2013-02-23 20:30:49 +00:00 |
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Allanis
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afd612ef17
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[Add] Basic audio framework and some sounds. Give me another 30 mins and it will work. :)
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2013-02-22 01:59:19 +00:00 |
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Allanis
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376a3af395
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[Add] Fade to white when hyperspacing. Might want to add sound to that later.
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2013-02-20 21:10:39 +00:00 |
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Allanis
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c5fa395f17
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[Fix] Few warnings from conf file and VERSION not loading into packed data file.
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2013-02-20 20:59:35 +00:00 |
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Allanis
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9a9ace4a42
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[Add] Text word wrapping/block text. Allowing for lovely descriptons of planets.
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2013-02-19 14:18:55 +00:00 |
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Allanis
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d66e1a52f9
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[Change] Font work was becoming a little too large to sit in opengl specific code. Moved to font.*
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2013-02-19 12:24:55 +00:00 |
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Tamir Atias
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7034b2369c
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[Fix] Screenshots were saved as RGBA. Bad idea.
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2013-02-19 02:42:37 +02:00 |
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Allanis
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bf9d422150
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[Add] Support for images of planets within toolkit.
[Change] blit functions use doubles instead of vectors.
[Change] Took some time out to clean up space.c bringing it up to xml.h standards.
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2013-02-19 00:10:57 +00:00 |
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Allanis
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d19f8c4ae8
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[Add] More sane toolkit API. -- Improved landing graphics.
[Change] Moved colours out of opengl specific stuff.
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2013-02-18 18:37:19 +00:00 |
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Allanis
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074e60afa5
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[Add] Finished the basic toolkit by rounding off corners, adding gl_printMax and gl_printMid.
[Add] Use flag system with gl_screen.
-- Optional AA for primitives.
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2013-02-18 17:12:35 +00:00 |
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Allanis
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8eb62f218f
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[Fix] Woops. Maybe it was me..
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2013-02-17 22:47:40 +00:00 |
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Allanis
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ba4b7239d4
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[Change] Some tweaks to GL rendering. - I should point out, It wasn't me whom broke the textures. :P
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2013-02-17 22:45:19 +00:00 |
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Allanis
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811fc0b92a
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[Change] What in the world was I thinking with the gui crap?? Large refactoring..
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2013-02-17 21:56:57 +00:00 |
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Allanis
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14e525078e
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[Add] Basic toolkit for window/widget rendering etc.
[Add] Landing.
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2013-02-17 19:51:31 +00:00 |
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Allanis
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9899458f91
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[Change] moved FreeSans.ttf to font.ttf simply to make things more comfortable later.
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2013-02-17 17:37:16 +00:00 |
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Allanis
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627240c5a4
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[Change] Now we can get confused as to when to use Color and Colour. Won't that be fun?
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2013-02-15 02:57:51 +00:00 |
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Allanis
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70c9585302
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[Add] Rudimentary screenshots.
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2013-02-14 19:29:26 +00:00 |
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Allanis
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23cb72bffd
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[Add] Utilising all GUI elements.
-- Minimal right now.
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2013-02-14 16:07:19 +00:00 |
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Allanis
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184d527abf
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[Add Gui's NAV and WEAPON monitors are now utilised.
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2013-02-13 18:57:44 +00:00 |
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Allanis
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b75f0f1d6b
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[Fix] Squished an offset bug in splite britting.
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2013-02-13 14:38:01 +00:00 |
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Allanis
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053d7b75b6
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[Change] Target color changes based on target.
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2013-02-13 14:30:17 +00:00 |
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Allanis
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d288a2db9f
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[Fix] Silly collision bug. Pixel-Perfect collision should now be *perfect*(tm).
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2013-02-12 20:22:35 +00:00 |
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Allanis
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34b01c7545
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[Add] More input error checking and safety crap.
-- This also fixes a segmentation fault on application close.
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2013-02-10 21:45:06 +00:00 |
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Allanis
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3db7241663
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[Fix] Configuration file issues.
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2013-02-10 21:06:08 +00:00 |
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Allanis
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f6f1677614
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[Add] keybinding 'r' to grab nearest enemy target -- Tamir's request.
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2013-02-10 04:12:05 +00:00 |
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Allanis
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acf4150079
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[Add] Per pixel collision.
[Fix] Fleets now start at random location.
-- Still needs improvement.
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2013-02-08 18:29:07 +00:00 |
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Allanis
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2be93f741c
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[Fix] Freeing of video modes.
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2013-02-08 00:19:02 +00:00 |
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Allanis
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4d7c01f078
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[Add] Basic Gui.
-- Minimap.
-- Health bars.
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2013-02-05 23:10:46 +00:00 |
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Allanis
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f220145d7d
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[Add] Radial collision detection.
[Add] Pilots now take damage.
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2013-02-05 20:12:09 +00:00 |
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Allanis
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b13ecc66bb
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[Add] Outfit loading.. Not fully done yet.
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2013-02-04 17:44:53 +00:00 |
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