[Add] Finally added opengl error checking in DEBUG builds.

This commit is contained in:
Allanis 2013-05-15 23:22:39 +01:00
parent bd6281692b
commit 8f7ec2fa09
4 changed files with 71 additions and 2 deletions

View File

@ -72,6 +72,8 @@ void gl_print(const glFont* ft_font, const double x, const double y,
glPopMatrix(); // Translation matrix.
glDisable(GL_TEXTURE_2D);
gl_checkErr();
}
// Acts just like gl_print, but prints to a max length of max.
@ -120,6 +122,8 @@ int gl_printMax(const glFont* ft_font, const int max,
glPopMatrix(); // Translation matrix.
glDisable(GL_TEXTURE_2D);
gl_checkErr();
return ret;
}
@ -173,6 +177,8 @@ int gl_printMid(const glFont* ft_font, const int width, double x, const double y
glPopMatrix(); // Translation matrix.
glDisable(GL_TEXTURE_2D);
gl_checkErr();
return ret;
}
@ -256,6 +262,8 @@ int gl_printText(const glFont* ft_font, const int width, const int height,
}
glDisable(GL_TEXTURE_2D);
gl_checkErr();
return ret;
}
@ -407,12 +415,16 @@ static void glFontMakeDList(FT_Face face, char ch, GLuint list_base,
glEndList();
FT_Done_Glyph(glyph);
gl_checkErr();
}
void gl_fontInit(glFont* font, const char* fname, const unsigned int h) {
uint32_t bufsize;
int i;
if(font == NULL) font = &gl_defFont;
uint32_t bufsize;
FT_Byte* buf = pack_readfile(DATA, (fname) ? fname : FONT_DEF, &bufsize);
// Allocatagery.
@ -443,7 +455,6 @@ void gl_fontInit(glFont* font, const char* fname, const unsigned int h) {
glGenTextures(128, font->textures);
// Create each of the font display lists.
unsigned char i;
for(i = 0; i < 128; i++)
glFontMakeDList(face, i, font->list_base, font->textures, font->w);

View File

@ -246,6 +246,8 @@ void main_loop(void) {
}
if(toolkit) toolkit_render();
gl_checkErr(); // Check error every loop.
SDL_GL_SwapBuffers();
}

View File

@ -141,6 +141,8 @@ void gl_screenshot(const char* filename) {
for(i = 0; i < screen->h; i++) rows[i] = screenbuf[screen->h - i - 1];
write_png(filename, rows, screen->w, screen->h, PNG_COLOR_TYPE_RGB, 8);
gl_checkErr();
}
// ================
@ -235,6 +237,8 @@ static GLuint gl_loadSurface(SDL_Surface* surface, int* rw, int* rh) {
SDL_UnlockSurface(surface);
SDL_FreeSurface(surface);
gl_checkErr();
return texture;
}
@ -387,6 +391,8 @@ void gl_blitSprite(const glTexture* sprite, const double bx, const double by,
glEnd();
glDisable(GL_TEXTURE_2D);
gl_checkErr();
}
// Just straight out blit the thing at position.
@ -419,6 +425,8 @@ void gl_blitStatic(const glTexture* texture, const double bx, const double by,
glEnd();
glDisable(GL_TEXTURE_2D);
gl_checkErr();
}
// Bind our precious camera to a vector.
@ -469,6 +477,8 @@ void gl_drawCircle(const double cx, const double cy, const double r) {
}
}
glEnd();
gl_checkErr();
}
// Draw a cirlce in a rect.
@ -532,7 +542,10 @@ void gl_drawCircleInRect(const double cx, const double cy, const double r,
}
}
glEnd();
gl_checkErr();
}
#undef PIXEL
// ================
// GLOBAL.
@ -564,6 +577,46 @@ static GLboolean gl_hasExt(char* name) {
return GL_FALSE;
}
// Check and report if there's been an error.
void gl_checkErr(void) {
#ifdef DEBUG
GLenum err;
char* errstr;
err = glGetError();
if(err == GL_NO_ERROR) return; // No error.
switch(err) {
case GL_INVALID_ENUM:
errstr = "GL invalid enum";
break;
case GL_INVALID_VALUE:
errstr = "GL invalid operation";
break;
case GL_INVALID_OPERATION:
errstr = "GL invalid operation";
break;
case GL_STACK_OVERFLOW:
errstr = "GL stack overflow";
break;
case GL_STACK_UNDERFLOW:
errstr = "GL stack underflow";
break;
case GL_OUT_OF_MEMORY:
errstr = "GL out of memory";
break;
case GL_TABLE_TOO_LARGE:
errstr = "GL table too large";
break;
default:
errstr = "GL unkown error";
break;
}
WARN("OpenGL error: %s", errstr);
#endif
}
// Initialize SDL/OpenGL etc.
int gl_init(void) {
int doublebuf, depth, i, j, off, toff, supported;
@ -683,6 +736,8 @@ int gl_init(void) {
glClear(GL_COLOR_BUFFER_BIT);
gl_checkErr();
return 0;
}

View File

@ -79,4 +79,5 @@ void gl_exit(void);
int gl_isTrans(const glTexture* t, const int x, const int y);
void gl_getSpriteFromDir(int* x, int* y, const glTexture* t, const double dir);
void gl_screenshot(const char* filename);
void gl_checkErr(void);