[Change] Pause engine sounds when pausing.
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@ -9,7 +9,7 @@
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* @todo Should probably be eliminated by making everything use the dt system.
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*/
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#include "pilot.h"
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#include "player.h"
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#include "pause.h"
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int paused = 0; /**< Are we paused. */
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@ -22,12 +22,16 @@ extern unsigned int time; /**< From lephisto.c. */
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void pause_game(void) {
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if(paused) return; /* Well well.. We are paused already. */
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player_soundPause();
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paused = 1; /* We should unpause it. */
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}
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void unpause_game(void) {
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if(!paused) return; /* We are unpaused already. */
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player_soundResume();
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paused = 0;
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}
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