From fbc2cddac5590615efbfd23877a867bde455a35e Mon Sep 17 00:00:00 2001 From: Allanis Date: Wed, 21 May 2014 21:34:42 +0100 Subject: [PATCH] [Change] Pause engine sounds when pausing. --- src/pause.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/pause.c b/src/pause.c index ff78eeb..d8e423d 100644 --- a/src/pause.c +++ b/src/pause.c @@ -9,7 +9,7 @@ * @todo Should probably be eliminated by making everything use the dt system. */ -#include "pilot.h" +#include "player.h" #include "pause.h" int paused = 0; /**< Are we paused. */ @@ -22,12 +22,16 @@ extern unsigned int time; /**< From lephisto.c. */ void pause_game(void) { if(paused) return; /* Well well.. We are paused already. */ + player_soundPause(); + paused = 1; /* We should unpause it. */ } void unpause_game(void) { if(!paused) return; /* We are unpaused already. */ + player_soundResume(); + paused = 0; }