[Change] Pause engine sounds when pausing.

This commit is contained in:
Allanis 2014-05-21 21:34:42 +01:00
parent 7cb8dfd1f8
commit fbc2cddac5

View File

@ -9,7 +9,7 @@
* @todo Should probably be eliminated by making everything use the dt system. * @todo Should probably be eliminated by making everything use the dt system.
*/ */
#include "pilot.h" #include "player.h"
#include "pause.h" #include "pause.h"
int paused = 0; /**< Are we paused. */ int paused = 0; /**< Are we paused. */
@ -22,12 +22,16 @@ extern unsigned int time; /**< From lephisto.c. */
void pause_game(void) { void pause_game(void) {
if(paused) return; /* Well well.. We are paused already. */ if(paused) return; /* Well well.. We are paused already. */
player_soundPause();
paused = 1; /* We should unpause it. */ paused = 1; /* We should unpause it. */
} }
void unpause_game(void) { void unpause_game(void) {
if(!paused) return; /* We are unpaused already. */ if(!paused) return; /* We are unpaused already. */
player_soundResume();
paused = 0; paused = 0;
} }