[Change] Narrowed FOV for sector view.
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@ -60,7 +60,7 @@ void SectorView::Draw3D(void) {
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glLoadIdentity();
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gluPerspective(50, L3D::GetScrAspect(), 1.0, 100.0);
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gluPerspective(40, L3D::GetScrAspect(), 1.0, 100.0);
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glLoadIdentity();
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@ -17,7 +17,7 @@ struct systemloc_t {
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int secX, secY, sysIdx;
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int secX, secY, sysIdx;
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};
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};
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class CustomSBody;
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struct CustomSBody;
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/* Doubles: All masses are in Kg, all lengths in meters. */
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/* Doubles: All masses are in Kg, all lengths in meters. */
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class StarSystem {
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class StarSystem {
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