From fa459bead3557d2f2294bc33132f006527687e15 Mon Sep 17 00:00:00 2001 From: Rtch90 Date: Sat, 23 Dec 2017 17:37:18 +0000 Subject: [PATCH] [Change] Narrowed FOV for sector view. --- src/sector_view.cpp | 2 +- src/star_system.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/sector_view.cpp b/src/sector_view.cpp index 5e268ec..ed472a5 100644 --- a/src/sector_view.cpp +++ b/src/sector_view.cpp @@ -60,7 +60,7 @@ void SectorView::Draw3D(void) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(50, L3D::GetScrAspect(), 1.0, 100.0); + gluPerspective(40, L3D::GetScrAspect(), 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); diff --git a/src/star_system.h b/src/star_system.h index 2e5e681..f5c513d 100644 --- a/src/star_system.h +++ b/src/star_system.h @@ -17,7 +17,7 @@ struct systemloc_t { int secX, secY, sysIdx; }; -class CustomSBody; +struct CustomSBody; /* Doubles: All masses are in Kg, all lengths in meters. */ class StarSystem {