[Fix] Segfault on shooting stuff.
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@ -213,8 +213,6 @@ static bool _OnCollision(dGeomID g1, dGeomID g2, Object* o1, Object* o2,
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}
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}
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Ship::LaserObj* lobj = static_cast<Ship::LaserObj*>(o2);
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Ship::LaserObj* lobj = static_cast<Ship::LaserObj*>(o2);
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if(o1 == lobj->owner) return false;
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if(o1 == lobj->owner) return false;
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printf("%s (geom flag %x) was shot by %s\n", ((ModelBody::Geom*)o1)->parent->GetLabel().c_str(),
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((ModelBody::Geom*)o1)->flags, lobj->owner->GetLabel().c_str());
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if(o1->GetType() == Object::SHIP) {
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if(o1->GetType() == Object::SHIP) {
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DynamicBody* rb = (DynamicBody*)o1;
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DynamicBody* rb = (DynamicBody*)o1;
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