From f9e7d05ccb0fd5c28645ddb866a6d9a1f4ce8568 Mon Sep 17 00:00:00 2001
From: Rtch90 <ritchie.cunningham@protonmail.com>
Date: Sun, 21 Jan 2018 16:08:48 +0000
Subject: [PATCH] [Fix] Segfault on shooting stuff.

---
 src/space.cpp | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/space.cpp b/src/space.cpp
index 4bee721..28c46dd 100644
--- a/src/space.cpp
+++ b/src/space.cpp
@@ -213,8 +213,6 @@ static bool _OnCollision(dGeomID g1, dGeomID g2, Object* o1, Object* o2,
     }
     Ship::LaserObj* lobj = static_cast<Ship::LaserObj*>(o2);
     if(o1 == lobj->owner) return false;
-    printf("%s (geom flag %x) was shot by %s\n", ((ModelBody::Geom*)o1)->parent->GetLabel().c_str(),
-        ((ModelBody::Geom*)o1)->flags, lobj->owner->GetLabel().c_str());
 
     if(o1->GetType() == Object::SHIP) {
       DynamicBody* rb = (DynamicBody*)o1;