[Fix] Closing menus first before running hooks on new game so that dialogues seem in game.

This commit is contained in:
Allanis 2014-03-07 19:23:25 +00:00
parent 5ddd5d7615
commit f0f3f1bfc4

View File

@ -170,9 +170,12 @@ static void load_menu_load(unsigned int wdw, char* str) {
return; return;
snprintf(path, PATH_MAX, "%ssaves/%s.ls", lfile_basePath(), save); snprintf(path, PATH_MAX, "%ssaves/%s.ls", lfile_basePath(), save);
load_game(path);
/* Close menus before loading for proper rendering. */
load_menu_close(wdw, NULL); load_menu_close(wdw, NULL);
menu_main_close(); menu_main_close();
load_game(path);
} }
static void load_menu_delete(unsigned int wdw, char* str) { static void load_menu_delete(unsigned int wdw, char* str) {