[Fix] Closing menus first before running hooks on new game so that dialogues seem in game.
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@ -170,9 +170,12 @@ static void load_menu_load(unsigned int wdw, char* str) {
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return;
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return;
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snprintf(path, PATH_MAX, "%ssaves/%s.ls", lfile_basePath(), save);
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snprintf(path, PATH_MAX, "%ssaves/%s.ls", lfile_basePath(), save);
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load_game(path);
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/* Close menus before loading for proper rendering. */
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load_menu_close(wdw, NULL);
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load_menu_close(wdw, NULL);
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menu_main_close();
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menu_main_close();
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load_game(path);
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}
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}
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static void load_menu_delete(unsigned int wdw, char* str) {
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static void load_menu_delete(unsigned int wdw, char* str) {
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