[Fix] *Now* it's fixed.. Forgot to correct lua and xml files.

This commit is contained in:
Allanis 2013-02-15 02:34:40 +00:00
parent ad006788c5
commit dc9f089abe
8 changed files with 19 additions and 19 deletions

View File

@ -17,12 +17,12 @@
<x>10</x>
<y>201</y>
</shield>
<armor>
<armour>
<w>129</w>
<h>10</h>
<x>10</x>
<y>218</y>
</armor>
</armour>
<energy>
<w>129</w>
<h>10</h>
@ -72,12 +72,12 @@
<x>52</x>
<y>201</y>
</shield>
<armor>
<armour>
<w>98</w>
<h>8</h>
<x>52</x>
<y>212</y>
</armor>
</armour>
<energy>
<w>98</w>
<h>8</h>

View File

@ -14,7 +14,7 @@
<range>300</range>
<accuracy>30</accuracy>
<damage>
<armor>20</armor>
<armour>20</armour>
<shield>10</shield>
</damage>
</specific>

View File

@ -11,10 +11,10 @@
</movement>
<health>
<shield>70</shield>
<armor>80</armor>
<armour>80</armour>
<energy>240</energy>
<shield_regen>80</shield_regen>
<armor_regen>50</armor_regen>
<armour_regen>50</armour_regen>
<energy_regen>40</energy_regen>
</health>
<characteristics>
@ -38,10 +38,10 @@
</movement>
<health>
<shield>50</shield>
<armor>60</armor>
<armour>60</armour>
<energy>180</energy>
<shield_regen>100</shield_regen>
<armor_regen>60</armor_regen>
<armour_regen>60</armour_regen>
<energy_regen>40</energy_regen>
</health>
<characteristics>
@ -65,10 +65,10 @@
</movement>
<health>
<shield>160</shield>
<armor>120</armor>
<armour>120</armour>
<energy>360</energy>
<shield_regen>90</shield_regen>
<armor_regen>60</armor_regen>
<armour_regen>60</armour_regen>
<energy_regen>50</energy_regen>
</health>
<characteristics>

View File

@ -37,7 +37,7 @@ function attack()
local dir = face(target)
local dist = getdist(getpos(target))
if parmor() < 70 then
if parmour() < 70 then
poptask()
pushtask(0, "runaway", target)
elseif dir < 10 and dist > 300 then

View File

@ -7,7 +7,7 @@ function control()
-- Running pilot has healed up some.
if task == "runaway" then
if parmor() == 100 then
if parmour() == 100 then
-- "attack" should be called after "runaway".
poptask()
end
@ -16,7 +16,7 @@ function control()
elseif task ~= "attack" and task ~= "runaway" then
-- If getenemy() is 0, there is no enemy around.
enemy = getenemy()
if parmor() == 100 and enemy ~= 0 then
if parmour() == 100 and enemy ~= 0 then
-- Taunts.
num = rng(0,4)
if num == 0 then msg "Prepare to be boarded!"
@ -92,7 +92,7 @@ function attack()
dist = getdist(getpos(target))
-- We need to know when to run away.
if parmor() < 70 then
if parmour() < 70 then
pushtask(0, "runaway", target)
-- Try to obliterate the target.
elseif dir < 10 and dist > 300 then

View File

@ -52,7 +52,7 @@ function attack()
dir = face(target)
dist = getdist(getpos(target))
if parmor() < 70 then
if parmour() < 70 then
poptask()
pushtask(0, "runaway", target)
elseif dir < 10 and dist > 300 then

View File

@ -157,7 +157,7 @@ void pilot_render(Pilot* p) {
// Update the pilot.
static void pilot_update(Pilot* pilot, const double dt) {
if(pilot != player && pilot->armour < PILOT_DISABLED_ARMOR * pilot->armour_max) {
if(pilot != player && pilot->armour < PILOT_DISABLED_ARMOUR * pilot->armour_max) {
// We are disabled.
pilot_setFlag(pilot, PILOT_DISABLED);
// Come to a halt slowly.

View File

@ -9,8 +9,8 @@
#define PLAYER_ID 1
// Aproximation for pilot size.
#define PILOT_SIZE_APROX 0.8
#define PILOT_DISABLED_ARMOR 0.2 // Based on armour percentage.
#define PILOT_SIZE_APROX 0.8
#define PILOT_DISABLED_ARMOUR 0.2 // Based on armour percentage.
// Flags.
#define pilot_isFlag(p,f) (p->flags & f)