[Change] Small code cleanup.
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@ -67,16 +67,16 @@
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#define LEPHISTO_INIT_DELAY 3000 /**< Minimum amount of time to wait with loading screen. */
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static int quit = 0; /**< For primary loop. */
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static unsigned int time = 0; /**< Used to calculate FPS and movement, in pause.c */
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static unsigned int time = 0; /**< Used to calculate FPS and movement. */
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static char version[VERSION_LEN]; /**< Contains version. */
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static glTexture* loading; /**< Loading screen. */
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/* Some defaults. */
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int nosound = 0; /**< Disable sound when loaded. */
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int show_fps = 1; /**< Shows fps - default true. */
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int max_fps = 0; /**< Default FPS limit, 0 is no limit. */
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int indjoystick = -1; /**< Index of joystick to use, -1 is none. */
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char* namjoystick = NULL; /**< Name of joystick to use, NULL is none. */
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int nosound = 0; /**< Disable sound when loaded. */
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int show_fps = 1; /**< Shows fps - default true. */
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int max_fps = 0; /**< Default FPS limit, 0 is no limit. */
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int indjoystick = -1; /**< Index of joystick to use, -1 is none. */
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char* namjoystick = NULL; /**< Name of joystick to use, NULL is none. */
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/* Prototypes. */
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/* Loading. */
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@ -5,19 +5,14 @@
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*
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* Main trick to pausing/unpausing is to allow things based on time
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* to behave properly when the toolkit opens a window.
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*
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* @todo Should probably be eliminated by making everything use the dt system.
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*/
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#include "player.h"
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#include "pause.h"
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int paused = 0; /**< Are we paused. */
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int paused = 0; /**< Are we paused. */
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double dt_mod = 1.; /**< dt modifier. */
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/* From main.c */
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extern unsigned int time; /**< From lephisto.c. */
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/* Pause the game. */
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void pause_game(void) {
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if(paused) return; /* Well well.. We are paused already. */
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