diff --git a/src/lephisto.c b/src/lephisto.c
index da763c1..b90a024 100644
--- a/src/lephisto.c
+++ b/src/lephisto.c
@@ -67,16 +67,16 @@
 #define LEPHISTO_INIT_DELAY 3000 /**< Minimum amount of time to wait with loading screen. */
 
 static int quit = 0;              /**< For primary loop. */
-static unsigned int time = 0;     /**< Used to calculate FPS and movement, in pause.c */
+static unsigned int time = 0;     /**< Used to calculate FPS and movement. */
 static char version[VERSION_LEN]; /**< Contains version. */
 static glTexture* loading;        /**< Loading screen. */
 
 /* Some defaults. */
-int nosound = 0;                    /**< Disable sound when loaded. */
-int show_fps = 1;                   /**< Shows fps - default true. */
-int max_fps = 0;                    /**< Default FPS limit, 0 is no limit. */
-int indjoystick = -1;               /**< Index of joystick to use, -1 is none. */
-char* namjoystick = NULL;           /**< Name of joystick to use, NULL is none. */
+int nosound       = 0;    /**< Disable sound when loaded. */
+int show_fps      = 1;    /**< Shows fps - default true. */
+int max_fps       = 0;    /**< Default FPS limit, 0 is no limit. */
+int indjoystick   = -1;   /**< Index of joystick to use, -1 is none. */
+char* namjoystick = NULL; /**< Name of joystick to use, NULL is none. */
 
 /* Prototypes. */
 /* Loading. */
diff --git a/src/pause.c b/src/pause.c
index d8e423d..94c0177 100644
--- a/src/pause.c
+++ b/src/pause.c
@@ -5,19 +5,14 @@
  *
  * Main trick to pausing/unpausing is to allow things based on time
  * to behave properly when the toolkit opens a window.
- *
- * @todo Should probably be eliminated by making everything use the dt system.
  */
 
 #include "player.h"
 #include "pause.h"
 
-int paused = 0;     /**< Are we paused. */
+int paused    = 0;  /**< Are we paused. */
 double dt_mod = 1.; /**< dt modifier. */
 
-/* From main.c */
-extern unsigned int time; /**< From lephisto.c. */
-
 /* Pause the game. */
 void pause_game(void) {
   if(paused) return; /* Well well.. We are paused already. */