[Change] Small code cleanup.

This commit is contained in:
Allanis 2014-07-22 14:19:42 +01:00
parent 58e28df6bb
commit bb81e44374
2 changed files with 7 additions and 12 deletions

View File

@ -67,7 +67,7 @@
#define LEPHISTO_INIT_DELAY 3000 /**< Minimum amount of time to wait with loading screen. */
static int quit = 0; /**< For primary loop. */
static unsigned int time = 0; /**< Used to calculate FPS and movement, in pause.c */
static unsigned int time = 0; /**< Used to calculate FPS and movement. */
static char version[VERSION_LEN]; /**< Contains version. */
static glTexture* loading; /**< Loading screen. */

View File

@ -5,8 +5,6 @@
*
* Main trick to pausing/unpausing is to allow things based on time
* to behave properly when the toolkit opens a window.
*
* @todo Should probably be eliminated by making everything use the dt system.
*/
#include "player.h"
@ -15,9 +13,6 @@
int paused = 0; /**< Are we paused. */
double dt_mod = 1.; /**< dt modifier. */
/* From main.c */
extern unsigned int time; /**< From lephisto.c. */
/* Pause the game. */
void pause_game(void) {
if(paused) return; /* Well well.. We are paused already. */