[Add] Run create function when creating a mission.

This commit is contained in:
Allanis 2013-03-30 21:53:00 +00:00
parent e32ca1fb7e
commit b3e323c353

View File

@ -11,6 +11,7 @@
#include "mission.h"
// Current player missions.
static unsigned int mission_id = 0;
Mission player_missions[MISSION_MAX];
// Mission stack.
@ -35,6 +36,7 @@ int mission_create(MissionData* misn) {
// No missions left.
if(i >= MISSION_MAX) return -1;
player_missions[i].id = ++mission_id;
player_missions[i].data = misn;
// Init lua.
@ -42,6 +44,12 @@ int mission_create(MissionData* misn) {
luaopen_string(player_missions[i].L); // String.format can be useful..
misn_loadLibs(player_missions[i].L); // Load our custom libraries.
lua_getglobal(player_missions[i].L, "create");
if(lua_pcall(player_missions[i].L, 0, 0, 0))
// Error accured.
WARN("Mission '%s' -> 'create': %s",
misn->name, lua_tostring(player_missions[i].L, -1));
return 0;
}