From b3e323c3535c33bf4c13c3fc83c5d4c756e4fc90 Mon Sep 17 00:00:00 2001 From: Allanis Date: Sat, 30 Mar 2013 21:53:00 +0000 Subject: [PATCH] [Add] Run create function when creating a mission. --- src/mission.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/mission.c b/src/mission.c index 2a2886c..5d86650 100644 --- a/src/mission.c +++ b/src/mission.c @@ -11,6 +11,7 @@ #include "mission.h" // Current player missions. +static unsigned int mission_id = 0; Mission player_missions[MISSION_MAX]; // Mission stack. @@ -35,6 +36,7 @@ int mission_create(MissionData* misn) { // No missions left. if(i >= MISSION_MAX) return -1; + player_missions[i].id = ++mission_id; player_missions[i].data = misn; // Init lua. @@ -42,6 +44,12 @@ int mission_create(MissionData* misn) { luaopen_string(player_missions[i].L); // String.format can be useful.. misn_loadLibs(player_missions[i].L); // Load our custom libraries. + lua_getglobal(player_missions[i].L, "create"); + if(lua_pcall(player_missions[i].L, 0, 0, 0)) + // Error accured. + WARN("Mission '%s' -> 'create': %s", + misn->name, lua_tostring(player_missions[i].L, -1)); + return 0; }