[Fix] Prevent menu_small from opening when dead.

This commit is contained in:
Allanis 2013-08-07 14:43:09 +01:00
parent 790bd9b472
commit 9bd191ddfe

View File

@ -150,9 +150,10 @@ static void menu_main_exit(char* str) {
/* Ze ingame menu. */ /* Ze ingame menu. */
/* Small ingame menu. */ /* Small ingame menu. */
void menu_small(void) { void menu_small(void) {
if(menu_isOpen(MENU_MAIN) || if(player_isFlag(PLAYER_DESTROYED) || pilot_isFlag(player, PILOT_DEAD) ||
menu_isOpen(MENU_SMALL) || (menu_isOpen(MENU_MAIN) ||
menu_isOpen(MENU_DEATH)) menu_isOpen(MENU_SMALL) ||
menu_isOpen(MENU_DEATH)))
return; /* It's already open.. */ return; /* It's already open.. */
unsigned int wid; unsigned int wid;