From 9bd191ddfe5fe1412a2b30847afdd88398b8fcfd Mon Sep 17 00:00:00 2001 From: Allanis Date: Wed, 7 Aug 2013 14:43:09 +0100 Subject: [PATCH] [Fix] Prevent menu_small from opening when dead. --- src/menu.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/menu.c b/src/menu.c index a0f9d8e..49254f3 100644 --- a/src/menu.c +++ b/src/menu.c @@ -150,9 +150,10 @@ static void menu_main_exit(char* str) { /* Ze ingame menu. */ /* Small ingame menu. */ void menu_small(void) { - if(menu_isOpen(MENU_MAIN) || - menu_isOpen(MENU_SMALL) || - menu_isOpen(MENU_DEATH)) + if(player_isFlag(PLAYER_DESTROYED) || pilot_isFlag(player, PILOT_DEAD) || + (menu_isOpen(MENU_MAIN) || + menu_isOpen(MENU_SMALL) || + menu_isOpen(MENU_DEATH))) return; /* It's already open.. */ unsigned int wid;