[Fix] Prevent menu_small from opening when dead.
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@ -150,9 +150,10 @@ static void menu_main_exit(char* str) {
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/* Ze ingame menu. */
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/* Ze ingame menu. */
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/* Small ingame menu. */
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/* Small ingame menu. */
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void menu_small(void) {
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void menu_small(void) {
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if(menu_isOpen(MENU_MAIN) ||
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if(player_isFlag(PLAYER_DESTROYED) || pilot_isFlag(player, PILOT_DEAD) ||
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(menu_isOpen(MENU_MAIN) ||
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menu_isOpen(MENU_SMALL) ||
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menu_isOpen(MENU_SMALL) ||
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menu_isOpen(MENU_DEATH))
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menu_isOpen(MENU_DEATH)))
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return; /* It's already open.. */
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return; /* It's already open.. */
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unsigned int wid;
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unsigned int wid;
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