[Fix?] I think this might do it?
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@ -367,10 +367,14 @@ static void weapons_updateLayer(const double dt, const WeaponLayer layer) {
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break;
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}
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/* Out of bounds, loop is over. */
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if(i >= *nlayer)
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break;
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/* Only increment if weapon wasn't deleted. */
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if(w == wlayer[i]) {
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weapon_update(wlayer[i], dt, layer);
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if(w == wlayer[i])
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if((i < *nlayer) && (w == wlayer[i]))
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i++;
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}
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}
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