[Fix] <resedit> Fixed creating new systems not allowing you to add fleets.

This commit is contained in:
Allanis 2013-06-21 20:18:50 +01:00
parent db5d405f47
commit 8f87ad0392

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@ -661,11 +661,11 @@ class Space:
i = 0 i = 0
for item in self.systems[self.cur_system]["fleets"]: for item in self.systems[self.cur_system]["fleets"]:
for key, value in item.items(): for key, value in item.items():
if key == sel and value == chance: if key == sel and value == str(chance):
self.systems[self.cur_system]["fleets"].pop(i) self.systems[self.cur_system]["fleets"].pop(i)
self.__supdate()
return
i = i+1 i = i+1
print self.systems[self.cur_system]["fleets"]
self.__supdate()
""" """
Create a new star system. Create a new star system.
@ -674,7 +674,7 @@ class Space:
name = "new system" name = "new system"
gen = { "asteroids":0, "interference":0, "stars":100 } gen = { "asteroids":0, "interference":0, "stars":100 }
pos = { "x":0, "y":0 } pos = { "x":0, "y":0 }
new_ssys = { "general":gen, "pos":pos, "jumps":[], "fleets":{}, "planets":[] } new_ssys = { "general":gen, "pos":pos, "jumps":[], "fleets":[], "planets":[] }
self.systems[name] = new_ssys self.systems[name] = new_ssys
self.__create_treSystems() self.__create_treSystems()
self.__selSys(name) self.__selSys(name)