From 8f87ad0392ddff02ea7f3c84be8787daa059aaae Mon Sep 17 00:00:00 2001 From: Allanis Date: Fri, 21 Jun 2013 20:18:50 +0100 Subject: [PATCH] [Fix] Fixed creating new systems not allowing you to add fleets. --- utils/resedit/space.py | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/utils/resedit/space.py b/utils/resedit/space.py index fab4aa6..d0a116f 100644 --- a/utils/resedit/space.py +++ b/utils/resedit/space.py @@ -661,11 +661,11 @@ class Space: i = 0 for item in self.systems[self.cur_system]["fleets"]: for key, value in item.items(): - if key == sel and value == chance: + if key == sel and value == str(chance): self.systems[self.cur_system]["fleets"].pop(i) + self.__supdate() + return i = i+1 - print self.systems[self.cur_system]["fleets"] - self.__supdate() """ Create a new star system. @@ -674,7 +674,7 @@ class Space: name = "new system" gen = { "asteroids":0, "interference":0, "stars":100 } pos = { "x":0, "y":0 } - new_ssys = { "general":gen, "pos":pos, "jumps":[], "fleets":{}, "planets":[] } + new_ssys = { "general":gen, "pos":pos, "jumps":[], "fleets":[], "planets":[] } self.systems[name] = new_ssys self.__create_treSystems() self.__selSys(name)