[Fix] Fixed some sloppy vertex math in beam rendering.
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@ -478,7 +478,7 @@ static void weapon_render(Weapon* w, const double dt) {
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glVertex2d(+gfx->sh/2., 10.);
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glTexCoord2d(w->anim+0.8*w->outfit->u.bem.range / gfx->sw, 0.);
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glVertex2d(+gfx->sh/2., 0.8*w->outfit->u.bem.range);
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glVertex2d(-gfx->sh/2., 0.8*w->outfit->u.bem.range);
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glTexCoord2d(w->anim+0.8*w->outfit->u.bem.range / gfx->sw, 1.);
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glVertex2d(+gfx->sh/2., 0.8*w->outfit->u.bem.range);
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