[Fix] Fixed some sloppy vertex math in beam rendering.

This commit is contained in:
Allanis 2014-03-15 17:18:24 +00:00
parent 83fb0634cc
commit 84ea77284a

View File

@ -478,7 +478,7 @@ static void weapon_render(Weapon* w, const double dt) {
glVertex2d(+gfx->sh/2., 10.);
glTexCoord2d(w->anim+0.8*w->outfit->u.bem.range / gfx->sw, 0.);
glVertex2d(+gfx->sh/2., 0.8*w->outfit->u.bem.range);
glVertex2d(-gfx->sh/2., 0.8*w->outfit->u.bem.range);
glTexCoord2d(w->anim+0.8*w->outfit->u.bem.range / gfx->sw, 1.);
glVertex2d(+gfx->sh/2., 0.8*w->outfit->u.bem.range);