From 84ea77284abc725bd5a37031bae1b769a876ac33 Mon Sep 17 00:00:00 2001 From: Allanis <allanis@saracraft.net> Date: Sat, 15 Mar 2014 17:18:24 +0000 Subject: [PATCH] [Fix] Fixed some sloppy vertex math in beam rendering. --- src/weapon.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/weapon.c b/src/weapon.c index c999736..18d53ec 100644 --- a/src/weapon.c +++ b/src/weapon.c @@ -478,7 +478,7 @@ static void weapon_render(Weapon* w, const double dt) { glVertex2d(+gfx->sh/2., 10.); glTexCoord2d(w->anim+0.8*w->outfit->u.bem.range / gfx->sw, 0.); - glVertex2d(+gfx->sh/2., 0.8*w->outfit->u.bem.range); + glVertex2d(-gfx->sh/2., 0.8*w->outfit->u.bem.range); glTexCoord2d(w->anim+0.8*w->outfit->u.bem.range / gfx->sw, 1.); glVertex2d(+gfx->sh/2., 0.8*w->outfit->u.bem.range);