From 84ea77284abc725bd5a37031bae1b769a876ac33 Mon Sep 17 00:00:00 2001
From: Allanis <allanis@saracraft.net>
Date: Sat, 15 Mar 2014 17:18:24 +0000
Subject: [PATCH] [Fix] Fixed some sloppy vertex math in beam rendering.

---
 src/weapon.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/weapon.c b/src/weapon.c
index c999736..18d53ec 100644
--- a/src/weapon.c
+++ b/src/weapon.c
@@ -478,7 +478,7 @@ static void weapon_render(Weapon* w, const double dt) {
         glVertex2d(+gfx->sh/2., 10.);
 
         glTexCoord2d(w->anim+0.8*w->outfit->u.bem.range / gfx->sw, 0.);
-        glVertex2d(+gfx->sh/2., 0.8*w->outfit->u.bem.range);
+        glVertex2d(-gfx->sh/2., 0.8*w->outfit->u.bem.range);
 
         glTexCoord2d(w->anim+0.8*w->outfit->u.bem.range / gfx->sw, 1.);
         glVertex2d(+gfx->sh/2., 0.8*w->outfit->u.bem.range);