[Fix] Fixed some sloppy vertex math in beam rendering.
This commit is contained in:
parent
83fb0634cc
commit
84ea77284a
@ -478,7 +478,7 @@ static void weapon_render(Weapon* w, const double dt) {
|
|||||||
glVertex2d(+gfx->sh/2., 10.);
|
glVertex2d(+gfx->sh/2., 10.);
|
||||||
|
|
||||||
glTexCoord2d(w->anim+0.8*w->outfit->u.bem.range / gfx->sw, 0.);
|
glTexCoord2d(w->anim+0.8*w->outfit->u.bem.range / gfx->sw, 0.);
|
||||||
glVertex2d(+gfx->sh/2., 0.8*w->outfit->u.bem.range);
|
glVertex2d(-gfx->sh/2., 0.8*w->outfit->u.bem.range);
|
||||||
|
|
||||||
glTexCoord2d(w->anim+0.8*w->outfit->u.bem.range / gfx->sw, 1.);
|
glTexCoord2d(w->anim+0.8*w->outfit->u.bem.range / gfx->sw, 1.);
|
||||||
glVertex2d(+gfx->sh/2., 0.8*w->outfit->u.bem.range);
|
glVertex2d(+gfx->sh/2., 0.8*w->outfit->u.bem.range);
|
||||||
|
Loading…
Reference in New Issue
Block a user