[Change] Increased merchant and pirate credits.
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@ -55,8 +55,9 @@ function attacked(attacker)
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end
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end
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function create()
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function create()
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ai.setcredits(rnd.int(200, ai.shipprice()/100))
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ai.setcredits(rnd.int(100, ai.shipprice()/50))
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-- Some stuff has more chance than other.
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num = rnd.int(12)
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num = rnd.int(12)
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if num < 5 then
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if num < 5 then
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cargo = "Food"
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cargo = "Food"
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@ -69,7 +69,7 @@ end
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function create()
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function create()
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if rnd.int(0,5) ~= 0 then
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if rnd.int(0,5) ~= 0 then
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ai.setcredits(0, ai.shipprice()/300)
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ai.setcredits(0, ai.shipprice()/100)
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end
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end
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end
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end
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