[Change] Slowly bringing all the other toolkit stuff inline.
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								src/board.c
									
									
									
									
									
								
							
							
						
						
									
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								src/board.c
									
									
									
									
									
								
							@ -12,13 +12,11 @@
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#define BOARDING_WIDTH  300   /** Boarding window width. */
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					#define BOARDING_WIDTH  300   /** Boarding window width. */
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#define BOARDING_HEIGHT 200   /** boarding window height. */
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					#define BOARDING_HEIGHT 200   /** boarding window height. */
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static unsigned int board_wid = 0;  /** Boarding window identifier. */
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					static void board_exit(unsigned int wdw, char* str);
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					static void board_stealCreds(unsigned int wdw, char* str);
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static void board_exit(char* str);
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					static void board_stealCargo(unsigned int wdw, char* str);
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static void board_stealCreds(char* str);
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					static int  board_fail(unsigned int wdw);
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static void board_stealCargo(char* str);
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					static void board_update(unsigned int wdw);
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static int  board_fail(void);
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static void board_update(void);
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/**
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					/**
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 * @fn void player_board(void)
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					 * @fn void player_board(void)
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@ -29,6 +27,7 @@ static void board_update(void);
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 */
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					 */
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void player_board(void) {
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					void player_board(void) {
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  Pilot* p;
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					  Pilot* p;
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					  unsigned int wdw;
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  if(player->target == PLAYER_ID) {
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					  if(player->target == PLAYER_ID) {
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    player_message("You need a target to board first!");
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					    player_message("You need a target to board first!");
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@ -62,49 +61,47 @@ void player_board(void) {
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  player_message("Boarding ship %s.", p->name);
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					  player_message("Boarding ship %s.", p->name);
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  /* Create the boarding window. */
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					  /* Create the boarding window. */
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  board_wid = window_create("Boarding", -1, -1, BOARDING_WIDTH, BOARDING_HEIGHT);
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					  wdw = window_create("Boarding", -1, -1, BOARDING_WIDTH, BOARDING_HEIGHT);
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  window_addText(board_wid, 20, -30, 120, 60,
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					  window_addText(wdw, 20, -30, 120, 60,
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                 0, "txtCargo", &gl_smallFont, &cDConsole,
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					                 0, "txtCargo", &gl_smallFont, &cDConsole,
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                 "SCreds:\n"
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					                 "SCreds:\n"
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                 "Cargo:\n");
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					                 "Cargo:\n");
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  window_addText(board_wid, 80, -30, 120, 60, 0, "txtData",
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					  window_addText(wdw, 80, -30, 120, 60, 0, "txtData",
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                 &gl_smallFont, &cBlack, NULL);
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					                 &gl_smallFont, &cBlack, NULL);
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  window_addButton(board_wid, 20, 20, 50, 30, "btnStealCredits",
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					  window_addButton(wdw, 20, 20, 50, 30, "btnStealCredits",
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                   "Credits", board_stealCreds);
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					                   "Credits", board_stealCreds);
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  window_addButton(board_wid, 90, 20, 50, 30, "btnStealCargo",
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					  window_addButton(wdw, 90, 20, 50, 30, "btnStealCargo",
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                   "Cargo", board_stealCargo);
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					                   "Cargo", board_stealCargo);
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  window_addButton(board_wid, -20, 20, 50, 30, "btnBoardingClose",
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					  window_addButton(wdw, -20, 20, 50, 30, "btnBoardingClose",
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                   "Leave", board_exit);
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					                   "Leave", board_exit);
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  board_update();
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					  board_update(wdw);
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  /* Run hook if needed. */
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					  /* Run hook if needed. */
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  pilot_runHook(p, PILOT_HOOK_BOARD);
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					  pilot_runHook(p, PILOT_HOOK_BOARD);
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}
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					}
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/**
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					/**
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 * @fn void board_exit(char* str)
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 *
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 * @brief Closes the boarding window.
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					 * @brief Closes the boarding window.
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					 *    @param wdw Window triggered the function.
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 *    @param str Unused.
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					 *    @param str Unused.
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 */
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					 */
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static void board_exit(char* str) {
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					static void board_exit(unsigned int wdw, char* str) {
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  (void) str;
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					  (void) str;
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  window_destroy(window_get("Boarding"));
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					  window_destroy(wdw);
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}
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					}
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/**
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					/**
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 * @fn static void board_stealCreds(char* str)
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 *
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 * @brief Attempt to steal the boarding ships credits.
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					 * @brief Attempt to steal the boarding ships credits.
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					 *    @param wdw Window triggered the function.
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 *    @param str Unused.
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					 *    @param str Unused.
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 */
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					 */
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static void board_stealCreds(char* str) {
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					static void board_stealCreds(unsigned int wdw, char* str) {
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  (void)str;
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					  (void)str;
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  Pilot* p;
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					  Pilot* p;
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@ -116,21 +113,20 @@ static void board_stealCreds(char* str) {
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    return;
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					    return;
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  }
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					  }
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  if(board_fail()) return;
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					  if(board_fail(wdw)) return;
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  player->credits += p->credits;
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					  player->credits += p->credits;
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  p->credits = 0;
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					  p->credits = 0;
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  board_update(); /* Update the lack of credits. */
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					  board_update(wdw); /* Update the lack of credits. */
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  player_message("You manage to steal the ship's Scred.");
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					  player_message("You manage to steal the ship's Scred.");
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}
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					}
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/**
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					/**
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 * @fn static void board_stealCargo(char* str)
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					 * @brief Attempt to steal the boarded ships cargo.
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 *
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					 *    @param wdw Window triggering the function.
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 * @breif Attempt to steal the boarded ships cargo.
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 *    @param str Unused.
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					 *    @param str Unused.
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 */
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					 */
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static void board_stealCargo(char* str) {
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					static void board_stealCargo(unsigned int wdw, char* str) {
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  (void)str;
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					  (void)str;
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  int q;
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					  int q;
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  Pilot* p;
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					  Pilot* p;
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@ -147,7 +143,7 @@ static void board_stealCargo(char* str) {
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    return;
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					    return;
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  }
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					  }
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  if(board_fail()) return;
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					  if(board_fail(wdw)) return;
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  /** Steal as much as possible until full - @todo: Allow the player to choose. */
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					  /** Steal as much as possible until full - @todo: Allow the player to choose. */
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  q = 1;
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					  q = 1;
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@ -158,17 +154,15 @@ static void board_stealCargo(char* str) {
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    pilot_rmCargo(p, p->commodities[0].commodity, q);
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					    pilot_rmCargo(p, p->commodities[0].commodity, q);
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  }
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					  }
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  board_update();
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					  board_update(wdw);
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  player_message("You manage to steal the ship's cargo.");
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					  player_message("You manage to steal the ship's cargo.");
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}
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					}
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/**
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					/**
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 * @fn static int board_fail(void)
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 *
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 * @brief Check to see if the hijack attempt failed.
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					 * @brief Check to see if the hijack attempt failed.
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 *    @return 1 on failure to board. Otherwise 0.
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					 *    @return 1 on failure to board. Otherwise 0.
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 */
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					 */
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static int board_fail(void) {
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					static int board_fail(unsigned int wdw) {
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  Pilot* p;
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					  Pilot* p;
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  p = pilot_get(player->target);
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					  p = pilot_get(player->target);
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@ -186,16 +180,14 @@ static int board_fail(void) {
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    /* You just got locked out!! */
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					    /* You just got locked out!! */
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    player_message("The ship's security system locks you out!");
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					    player_message("The ship's security system locks you out!");
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  board_exit(NULL);
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					  board_exit(wdw, NULL);
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  return 1;
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					  return 1;
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}
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					}
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/**
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					/**
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 * @fn static void board_update(void)
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 *
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 * @brief Updates the boarding window.
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					 * @brief Updates the boarding window.
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 */
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					 */
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static void board_update(void) {
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					static void board_update(unsigned int wdw) {
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  int i;
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					  int i;
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  char str[128], buf[32];
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					  char str[128], buf[32];
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  char cred[10];
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					  char cred[10];
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@ -218,6 +210,6 @@ static void board_update(void) {
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    }
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					    }
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  }
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					  }
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  window_modifyText(board_wid, "txtData", str);
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					  window_modifyText(wdw, "txtData", str);
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}
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					}
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