From 66e1be552ef9806fb17f16be6b2b4e366df0294a Mon Sep 17 00:00:00 2001
From: Allanis <allanis@saracraft.net>
Date: Tue, 14 Jan 2014 00:00:30 +0000
Subject: [PATCH] [Change] Slowly bringing all the other toolkit stuff inline.

---
 src/board.c | 68 +++++++++++++++++++++++------------------------------
 1 file changed, 30 insertions(+), 38 deletions(-)

diff --git a/src/board.c b/src/board.c
index 38172b6..3888827 100644
--- a/src/board.c
+++ b/src/board.c
@@ -12,13 +12,11 @@
 #define BOARDING_WIDTH  300   /** Boarding window width. */
 #define BOARDING_HEIGHT 200   /** boarding window height. */
 
-static unsigned int board_wid = 0;  /** Boarding window identifier. */
-
-static void board_exit(char* str);
-static void board_stealCreds(char* str);
-static void board_stealCargo(char* str);
-static int  board_fail(void);
-static void board_update(void);
+static void board_exit(unsigned int wdw, char* str);
+static void board_stealCreds(unsigned int wdw, char* str);
+static void board_stealCargo(unsigned int wdw, char* str);
+static int  board_fail(unsigned int wdw);
+static void board_update(unsigned int wdw);
 
 /**
  * @fn void player_board(void)
@@ -29,6 +27,7 @@ static void board_update(void);
  */
 void player_board(void) {
   Pilot* p;
+  unsigned int wdw;
 
   if(player->target == PLAYER_ID) {
     player_message("You need a target to board first!");
@@ -62,49 +61,47 @@ void player_board(void) {
   player_message("Boarding ship %s.", p->name);
 
   /* Create the boarding window. */
-  board_wid = window_create("Boarding", -1, -1, BOARDING_WIDTH, BOARDING_HEIGHT);
+  wdw = window_create("Boarding", -1, -1, BOARDING_WIDTH, BOARDING_HEIGHT);
 
-  window_addText(board_wid, 20, -30, 120, 60,
+  window_addText(wdw, 20, -30, 120, 60,
                  0, "txtCargo", &gl_smallFont, &cDConsole,
                  "SCreds:\n"
                  "Cargo:\n");
 
-  window_addText(board_wid, 80, -30, 120, 60, 0, "txtData",
+  window_addText(wdw, 80, -30, 120, 60, 0, "txtData",
                  &gl_smallFont, &cBlack, NULL);
 
-  window_addButton(board_wid, 20, 20, 50, 30, "btnStealCredits",
+  window_addButton(wdw, 20, 20, 50, 30, "btnStealCredits",
                    "Credits", board_stealCreds);
 
-  window_addButton(board_wid, 90, 20, 50, 30, "btnStealCargo",
+  window_addButton(wdw, 90, 20, 50, 30, "btnStealCargo",
                    "Cargo", board_stealCargo);
 
-  window_addButton(board_wid, -20, 20, 50, 30, "btnBoardingClose",
+  window_addButton(wdw, -20, 20, 50, 30, "btnBoardingClose",
                    "Leave", board_exit);
 
-  board_update();
+  board_update(wdw);
 
   /* Run hook if needed. */
   pilot_runHook(p, PILOT_HOOK_BOARD);
 }
 
 /**
- * @fn void board_exit(char* str)
- *
  * @brief Closes the boarding window.
+ *    @param wdw Window triggered the function.
  *    @param str Unused.
  */
-static void board_exit(char* str) {
-  (void)str;
-  window_destroy(window_get("Boarding"));
+static void board_exit(unsigned int wdw, char* str) {
+  (void) str;
+  window_destroy(wdw);
 }
 
 /**
- * @fn static void board_stealCreds(char* str)
- *
  * @brief Attempt to steal the boarding ships credits.
+ *    @param wdw Window triggered the function.
  *    @param str Unused.
  */
-static void board_stealCreds(char* str) {
+static void board_stealCreds(unsigned int wdw, char* str) {
   (void)str;
   Pilot* p;
 
@@ -116,21 +113,20 @@ static void board_stealCreds(char* str) {
     return;
   }
 
-  if(board_fail()) return;
+  if(board_fail(wdw)) return;
 
   player->credits += p->credits;
   p->credits = 0;
-  board_update(); /* Update the lack of credits. */
+  board_update(wdw); /* Update the lack of credits. */
   player_message("You manage to steal the ship's Scred.");
 }
 
 /**
- * @fn static void board_stealCargo(char* str)
- *
- * @breif Attempt to steal the boarded ships cargo.
+ * @brief Attempt to steal the boarded ships cargo.
+ *    @param wdw Window triggering the function.
  *    @param str Unused.
  */
-static void board_stealCargo(char* str) {
+static void board_stealCargo(unsigned int wdw, char* str) {
   (void)str;
   int q;
   Pilot* p;
@@ -147,7 +143,7 @@ static void board_stealCargo(char* str) {
     return;
   }
 
-  if(board_fail()) return;
+  if(board_fail(wdw)) return;
 
   /** Steal as much as possible until full - @todo: Allow the player to choose. */
   q = 1;
@@ -158,17 +154,15 @@ static void board_stealCargo(char* str) {
     pilot_rmCargo(p, p->commodities[0].commodity, q);
   }
 
-  board_update();
+  board_update(wdw);
   player_message("You manage to steal the ship's cargo.");
 }
 
 /**
- * @fn static int board_fail(void)
- *
  * @brief Check to see if the hijack attempt failed.
  *    @return 1 on failure to board. Otherwise 0.
  */
-static int board_fail(void) {
+static int board_fail(unsigned int wdw) {
   Pilot* p;
 
   p = pilot_get(player->target);
@@ -186,16 +180,14 @@ static int board_fail(void) {
     /* You just got locked out!! */
     player_message("The ship's security system locks you out!");
 
-  board_exit(NULL);
+  board_exit(wdw, NULL);
   return 1;
 }
 
 /**
- * @fn static void board_update(void)
- *
  * @brief Updates the boarding window.
  */
-static void board_update(void) {
+static void board_update(unsigned int wdw) {
   int i;
   char str[128], buf[32];
   char cred[10];
@@ -218,6 +210,6 @@ static void board_update(void) {
     }
   }
 
-  window_modifyText(board_wid, "txtData", str);
+  window_modifyText(wdw, "txtData", str);
 }