[Change] Secondary weapon change now keybinds to 'e'
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							| @ -99,8 +99,8 @@ Keys: | |||||||
|     -- 'r'        : Target closest hostile ship. |     -- 'r'        : Target closest hostile ship. | ||||||
|     -- 'f'        : Faces the target. |     -- 'f'        : Faces the target. | ||||||
|     -- 'b'        : Board the target. |     -- 'b'        : Board the target. | ||||||
|     -- Left Shift : Fires secondary weapon. |     -- 'LSHIFT'		: Fires secondary weapon. | ||||||
|     -- 'q'        : Switches to the next secondary weapon. |     -- 'e'        : Switches to the next secondary weapon. | ||||||
| 
 | 
 | ||||||
|   Space: |   Space: | ||||||
|     -- 'p' : Cycles through planets. |     -- 'p' : Cycles through planets. | ||||||
|  | |||||||
| @ -52,8 +52,8 @@ void input_setDefault(void) { | |||||||
|   input_setKeybind("face",            KEYBIND_KEYBOARD, SDLK_f,       0); |   input_setKeybind("face",            KEYBIND_KEYBOARD, SDLK_f,       0); | ||||||
|   input_setKeybind("board",           KEYBIND_KEYBOARD, SDLK_b,       0); |   input_setKeybind("board",           KEYBIND_KEYBOARD, SDLK_b,       0); | ||||||
|   // Secondary weapon.
 |   // Secondary weapon.
 | ||||||
|   input_setKeybind("secondary",       KEYBIND_KEYBOARD, SDLK_LSHIFT,  0); |   input_setKeybind("secondary",       KEYBIND_KEYBOARD, SDLK_LSHIFT		0); | ||||||
|   input_setKeybind("secondary_next",  KEYBIND_KEYBOARD, SDLK_q,       0); |   input_setKeybind("secondary_next",  KEYBIND_KEYBOARD, SDLK_e,       0); | ||||||
|   // Space
 |   // Space
 | ||||||
|   input_setKeybind("target_planet",   KEYBIND_KEYBOARD, SDLK_p,       0); |   input_setKeybind("target_planet",   KEYBIND_KEYBOARD, SDLK_p,       0); | ||||||
|   input_setKeybind("land",            KEYBIND_KEYBOARD, SDLK_l,       0); |   input_setKeybind("land",            KEYBIND_KEYBOARD, SDLK_l,       0); | ||||||
|  | |||||||
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