[Change] A few more system gen float => int stuff. I didn't take into

account that different platforms will likely handle them differently,
resulting in diferent starsystems being generated between platforms.
This commit is contained in:
Rtch90 2017-12-04 21:49:30 +00:00
parent 0017ed0bd3
commit 3a2fa73f2d
2 changed files with 16 additions and 12 deletions

View File

@ -20,19 +20,19 @@ Sector::Sector(int x, int y) {
s.p.z = rng.Double(2*SIZE)-SIZE;
s.name = GenName(rng);
float spec = rng.Double(1.0);
float spec = rng.Int32(1000000);
/* Frequences are from our friends over at wikipedia. ^.^ */
if(spec < 0.0000003) {
if(spec < 1) {
s.primaryStarClass = StarSystem::TYPE_STAR_O;
} else if(spec < 0.0013) {
} else if(spec < 1300) {
s.primaryStarClass = StarSystem::TYPE_STAR_B;
} else if(spec < 0.0073) {
} else if(spec < 7300) {
s.primaryStarClass = StarSystem::TYPE_STAR_A;
} else if(spec < 0.0373) {
} else if(spec < 37300) {
s.primaryStarClass = StarSystem::TYPE_STAR_F;
} else if(spec < 0.1133) {
} else if(spec < 113300) {
s.primaryStarClass = StarSystem::TYPE_STAR_G;
} else if(spec < 0.2343) {
} else if(spec < 234300) {
s.primaryStarClass = StarSystem::TYPE_STAR_K;
} else {
s.primaryStarClass = StarSystem::TYPE_STAR_M;

View File

@ -239,6 +239,11 @@ void StarSystem::SBody::EliminateBadChildren(void) {
}
}
/*
* Choices that depend on floating point values will result in
* different universes on different platforms it seems.
* As a result we should avoid floating point values in these places.
*/
StarSystem::StarSystem(int sector_x, int sector_y, int system_idx) {
unsigned long _init[3] = { system_idx, sector_x, sector_y };
loc.secX = sector_x;
@ -262,6 +267,7 @@ StarSystem::StarSystem(int sector_x, int sector_y, int system_idx) {
(int)bodyTypeInfo[type].tempMax);
rootBody = primary;
/* FIXME: Not good if the enum is tampered with... */
int disc_size = rand.Int32(6, 100) + rand.Int32(60,140)*primary->type*primary->type;
//printf("disc_size %.1fAU\n", disc_size/10.0);
@ -285,11 +291,9 @@ StarSystem::StarSystem(int sector_x, int sector_y, int system_idx) {
matrix4x4d::RotateZMatrix(rand.Double(M_PI));
primary->children.push_back(planet);
double ang;
planet->orbit.KeplerPosAtTime(0, &planet->radMin, &ang);
planet->orbit.KeplerPosAtTime(planet->orbit.period*0.5, &planet->radMax, &ang);
//printf(%f,%f\n", min/AU, max/AU);
//printf(%f year orbital period\n", planet->orbit.period / (60*60*24*365));
/* Perihelion and Aphelion. */
planet->radMin = planet->orbit.semiMajorAxis - planet->orbit.eccentricity*planet->orbit.semiMajorAxis;
planet->radMax = 2*planet->orbit.semiMajorAxis - planet->radMin;
}
delete disc;