Lephisto/src/sector.cpp
Rtch90 3a2fa73f2d [Change] A few more system gen float => int stuff. I didn't take into
account that different platforms will likely handle them differently,
resulting in diferent starsystems being generated between platforms.
2017-12-04 21:49:30 +00:00

62 lines
1.8 KiB
C++

#include "sector.h"
#define SYS_NAME_FLAGS 32
static const char* sys_names[SYS_NAME_FLAGS] =
{ "en", "la", "can", "be", "and", "phi", "eth", "ol", "ve", "ho", "a",
"lia", "an", "ar", "ur", "mi", "in", "ti", "qu", "so", "ed", "ess",
"ex", "io", "ce", "ze", "fa", "ay", "wa", "da", "ack", "gre" };
Sector::Sector(int x, int y) {
unsigned long _init[2] = { x, y };
sx = x; sy = y;
MTRand rng(_init, 2);
m_numSystems = rng.Int32(3,6);
for(int i = 0; i < m_numSystems; i++) {
System s;
s.p.x = rng.Double(SIZE);
s.p.y = rng.Double(SIZE);
s.p.z = rng.Double(2*SIZE)-SIZE;
s.name = GenName(rng);
float spec = rng.Int32(1000000);
/* Frequences are from our friends over at wikipedia. ^.^ */
if(spec < 1) {
s.primaryStarClass = StarSystem::TYPE_STAR_O;
} else if(spec < 1300) {
s.primaryStarClass = StarSystem::TYPE_STAR_B;
} else if(spec < 7300) {
s.primaryStarClass = StarSystem::TYPE_STAR_A;
} else if(spec < 37300) {
s.primaryStarClass = StarSystem::TYPE_STAR_F;
} else if(spec < 113300) {
s.primaryStarClass = StarSystem::TYPE_STAR_G;
} else if(spec < 234300) {
s.primaryStarClass = StarSystem::TYPE_STAR_K;
} else {
s.primaryStarClass = StarSystem::TYPE_STAR_M;
}
m_systems.push_back(s);
}
}
float Sector::DistanceBetween(const Sector* a, int sysIdxA, const Sector* b, int sysIdxB) {
vector3f dv = a->m_systems[sysIdxA].p - b->m_systems[sysIdxB].p;
dv += Sector::SIZE*vector3f(a->sx - b->sx, a->sy - b->sy, 0);
return dv.Length();
}
std::string Sector::GenName(MTRand& rng) {
std::string name;
int len = rng.Int32(2, 3);
for(int i = 0; i < len; i++) {
name += sys_names[rng.Int32(0, SYS_NAME_FLAGS-1)];
}
name[0] = toupper(name[0]);
return name;
}