[Fix] Renamed time to gtime and made it global as it is used in pause.c
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@ -33,7 +33,7 @@
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#define FONT_SIZE 12
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static int quit = 0; // Primary loop.
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static unsigned int time = 0; // Calculate FPS and movement.
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unsigned int gtime = 0; // Calculate FPS and movement.
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static char version[VERSION_LEN];
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// Just some default crap.
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@ -135,7 +135,7 @@ int main(int argc, char** argv) {
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// Create new player. TODO: Start menu.
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player_new();
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time = SDL_GetTicks(); // Init the time.
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gtime = SDL_GetTicks(); // Init the time.
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// Main loop.
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SDL_Event event;
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@ -188,8 +188,8 @@ static double fps_dt = 1.;
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static double dt = 0.;
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static void update_space(void) {
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// dt in ms/1000.
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dt = (double)(SDL_GetTicks() - time) / 1000.;
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time = SDL_GetTicks();
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dt = (double)(SDL_GetTicks() - gtime) / 1000.;
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gtime = SDL_GetTicks();
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// TODO: This could use some work.
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if(dt > MINIMUM_FPS) {
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@ -11,7 +11,7 @@ int paused = 0; // Are we paused.
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extern Pilot** pilot_stack;
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extern int pilots;
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// From main.c
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extern unsigned int time;
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extern unsigned int gtime;
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static void pilots_pause(void);
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static void pilots_unpause(void);
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@ -20,7 +20,7 @@ static void pilots_unpause(void);
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void pause(void) {
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if(paused) return; // Well well.. We are paused already.
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time -= SDL_GetTicks();
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gtime -= SDL_GetTicks();
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pilots_pause();
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weapons_pause();
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@ -30,7 +30,7 @@ void pause(void) {
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void unpause(void) {
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if(!paused) return; // We are unpaused already.
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time += SDL_GetTicks();
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gtime += SDL_GetTicks();
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pilots_unpause();
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weapons_unpause();
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