Lephisto/src/pause.c

62 lines
1.2 KiB
C

#include "weapon.h"
#include "pilot.h"
#include "pause.h"
// Main thing with pausing is to allow things based on time to
// work properly when the toolkit opens a window.
int paused = 0; // Are we paused.
// From pilot.c
extern Pilot** pilot_stack;
extern int pilots;
// From main.c
extern unsigned int gtime;
static void pilots_pause(void);
static void pilots_unpause(void);
// Pause the game.
void pause(void) {
if(paused) return; // Well well.. We are paused already.
gtime -= SDL_GetTicks();
pilots_pause();
weapons_pause();
paused = 0; // We should unpause it.
}
void unpause(void) {
if(!paused) return; // We are unpaused already.
gtime += SDL_GetTicks();
pilots_unpause();
weapons_unpause();
paused = 0;
}
static void pilots_pause(void) {
int i, j;
unsigned int t = SDL_GetTicks();
for(i = 0; i < pilots; i++) {
pilot_stack[i]->tcontrol -= t;
for(j = 0; j < MAX_AI_TIMERS; j++)
pilot_stack[i]->timer[j] -= t;
}
}
static void pilots_unpause(void) {
int i, j;
unsigned int t = SDL_GetTicks();
for(i = 0; i < pilots; i++) {
pilot_stack[i]->tcontrol += t;
for(j = 0; j < MAX_AI_TIMERS; j++)
pilot_stack[i]->timer[j] += t;
}
}