[Add] VLack wished to know what resolution we was at with radar. Well. Here it is.

This commit is contained in:
Allanis 2013-02-27 23:55:08 +00:00
parent b1d1142739
commit 27f4ddcd86

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@ -834,6 +834,8 @@ void player_setRadarRel(int mod) {
gui.radar.res += mod * RADAR_RES_INTERVAL; gui.radar.res += mod * RADAR_RES_INTERVAL;
if(gui.radar.res > RADAR_RES_MAX) gui.radar.res = RADAR_RES_MAX; if(gui.radar.res > RADAR_RES_MAX) gui.radar.res = RADAR_RES_MAX;
else if(gui.radar.res < RADAR_RES_MIN) gui.radar.res = RADAR_RES_MIN; else if(gui.radar.res < RADAR_RES_MIN) gui.radar.res = RADAR_RES_MIN;
player_message("Radar set to %dx", (int)gui.radar.res);
} }
// Get the next secondary weapon. // Get the next secondary weapon.