[Add] Updated README. More in-depth description of what is to come.

This commit is contained in:
Allanis 2013-03-23 02:25:53 +00:00
parent 685c960281
commit 238448425c

23
TODO
View File

@ -1,13 +1,32 @@
Vital: Vital:
-- Missions -- Missions
-- Heavy lua usage -> complete scripting abilities.
-- Save -- Save
-- Allow multiple ships in storage. -- Save entire game data except graphics, so that missions can modify stuff.
-- Player faction system. -- Player faction system.
Major: Major:
-- Nicer AI. -- Nicer AI.
-- Ship fleet movement (Maybe based on boids?)
-- Smarter missiles -> PID controlers if possible.
-- Faction-wide ai -> Make factions engage other factions.
-- More sounds (redo sound system)? -- More sounds (redo sound system)?
-- Escorts (boarding taking over too). -- Escorts (boarding taking over too).
-- Escort commands.
-- Improved graphics.
-- Nebulae -> pre-generated plasma fractals (for a cloudlike effect).
-- Have ships flying in nebulae leave traces.
-- Missile smoke.
-- Engine glow -> need models.
-- More special effects.
-- Have some kind of screen shaking for afterburner and friends.
-- Cloaking effects?
-- Maybe some fancy displacement effects for some ships.
Minor: Minor:
-- Unique pilot system (besides mission uniques). -- Unique pilot system (besides mission uniques).
@ -16,6 +35,8 @@ Minor:
-- YAML (when DOM parser is done). -- YAML (when DOM parser is done).
-- Cinematic scenes. -- Cinematic scenes.
-- Options menu needs implementing.. -- Options menu needs implementing..
-- Mersenne Twister RNG?
-- Allow for subsystems getting damaged.
SOMEDAY!! MAYBE...: SOMEDAY!! MAYBE...:
-- Multiplayer. -- Multiplayer.