[Add] Initial implentation of licenses, licenses are to be purchased
before given permission to buy various ships/weapons.
This commit is contained in:
parent
f8701e4bdc
commit
233b8b96f0
@ -656,5 +656,16 @@ By adding quite a dense layer of Plasteel to your ship you can increase it's stu
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<specific type="fighter">
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<ship>Lancelot</ship>
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</specific>
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</outfit>
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</outfit>
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<outfit name="Large Civilian Vessel License">
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<general>
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<max>1</max>
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<tech>8</tech>
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<mass>0</mass>
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<price>75000</price>
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<gfx_store>license</gfx_store>
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<description>This license will authorize you to buy Cruise Ship and Bulk Carrier class ships.</description>
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</general>
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<specific type="license" />
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</outfit>
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</Outfits>
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@ -326,6 +326,7 @@
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<price>900000</price>
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<fabricator>Melendez Corp</fabricator>
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<tech>5</tech>
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<license>Large Civilian Vessel License</license>
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<description>A heavy liner specialized in freighting cargo all over the universe. Also has good accomodations for passengers depending on the model allowing for enjoyable cruises. Was a favorite target of pirates until they added stock turrets to the new models which can now defend themselves properly.</description>
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<movement>
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<thrust>100</thrust>
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BIN
gfx/outfit/store/license.png
Normal file
BIN
gfx/outfit/store/license.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 16 KiB |
67
src/land.c
67
src/land.c
@ -270,7 +270,7 @@ static void outfits_open(void) {
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/* The descriptive text. */
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window_addText(wid, 40+300+20, -60,
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80, 140, 0, "txtSDesc", &gl_smallFont, &cDConsole,
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80, 160, 0, "txtSDesc", &gl_smallFont, &cDConsole,
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"Name:\n"
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"Type:\n"
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"Owned:\n"
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@ -279,12 +279,13 @@ static void outfits_open(void) {
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"Free Space:\n"
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"\n"
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"Price:\n"
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"Money:\n");
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"Money:\n"
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"License:\n");
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window_addText(wid, 40+300+40+60, -60,
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250, 140, 0, "txtDDesc", &gl_smallFont, &cBlack, NULL);
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250, 160, 0, "txtDDesc", &gl_smallFont, &cBlack, NULL);
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window_addText(wid, 20+300+40, -220,
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window_addText(wid, 20+300+40, -240,
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OUTFITS_WIDTH-400, 180, 0, "txtDescription",
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&gl_smallFont, NULL, NULL);
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@ -327,14 +328,14 @@ static void outfits_update(unsigned int wid, char* str) {
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(void)str;
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char* outfitname;
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Outfit* outfit;
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char buf[128], buf2[16], buf3[16];
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char buf[PATH_MAX], buf2[16], buf3[16];
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outfitname = toolkit_getList(wid, "iarOutfits");
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if(strcmp(outfitname, "None")==0) { /* No outfits. */
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window_modifyImage(wid, "imgOutfit", NULL);
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window_disableButton(wid, "btnBuyOutfit");
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window_disableButton(wid, "btnSellOutfit");
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snprintf(buf, 128,
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snprintf(buf, PATH_MAX,
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"None\n"
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"NA\n"
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"NA\n"
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@ -343,6 +344,7 @@ static void outfits_update(unsigned int wid, char* str) {
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"%d\n"
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"\n"
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"NA\n"
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"MA\m"
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"NA\n",
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pilot_freeSpace(player));
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window_modifyText(wid, "txtDDesc", buf);
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@ -368,7 +370,7 @@ static void outfits_update(unsigned int wid, char* str) {
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window_modifyText(wid, "txtDescription", outfit->description);
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credits2str(buf2, outfit->price, 2);
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credits2str(buf3, player->credits, 2);
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snprintf(buf, 128,
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snprintf(buf, PATH_MAX,
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"%s\n"
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"%s\n"
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"%d\n"
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@ -377,14 +379,16 @@ static void outfits_update(unsigned int wid, char* str) {
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"%d\n"
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"\n"
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"%s SCred\n"
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"%s SCred\n",
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"%s SCred\n"
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"%s\n",
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outfit->name,
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outfit_getType(outfit),
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player_outfitOwned(outfitname),
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outfit->mass,
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pilot_freeSpace(player),
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buf2,
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buf3);
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buf3,
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(outfit->license != NULL) ? outfit->license : "None");
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window_modifyText(wid, "txtDDesc", buf);
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}
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@ -425,11 +429,25 @@ static int outfit_canBuy(Outfit* outfit, int q, int errmsg) {
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}
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return 0;
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}
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/* Map alrady mapped. */
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else if(outfit_isMap(outfit) && map_isMapped(NULL, outfit->u.map.radius)) {
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if(errmsg != 0)
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dialogue_alert("You already own this map.");
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return 0;
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}
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/* Already has license. */
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else if(outfit_isLicense(outfit) && player_hasLicense(outfit->name)) {
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if(errmsg != 0)
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dialogue_alert("You already have this license.");
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return 0;
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}
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/* Needs license. */
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else if((outfit->license != NULL) && !player_hasLicense(outfit->name)) {
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if(errmsg != 0)
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dialogue_alert("You need the '%s' license to buy this outfit.",
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outfit->license);
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return 0;
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}
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return 1;
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}
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@ -561,23 +579,24 @@ static void shipyard_open(void) {
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/* Text. */
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window_addText(wid, 40+300+40, -55,
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80, 96, 0, "txtSDesc", &gl_smallFont, &cDConsole,
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80, 128, 0, "txtSDesc", &gl_smallFont, &cDConsole,
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"Name:\n"
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"Class:\n"
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"Fabricator:\n"
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"\n"
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"Price:\n"
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"Money:\n");
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"Money:\n"
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"License:\n");
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window_addText(wid, 40+300+40+80, -55,
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130, 96, 0, "txtDDesc", &gl_smallFont, &cBlack, NULL);
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130, 128, 0, "txtDDesc", &gl_smallFont, &cBlack, NULL);
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window_addText(wid, 20+310+40, -175,
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window_addText(wid, 20+310+40, -55-128-20,
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SHIPYARD_WIDTH-(20+310+40) - 20, 185, 0, "txtDescription",
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&gl_smallFont, NULL, NULL);
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/* Setup the ships to buy/sell. */
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/* Set up the ships to buy/sell. */
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ships = ship_getTech(&nships, land_planet->tech, PLANET_TECH_MAX);
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if(nships <= 0) {
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@ -614,7 +633,7 @@ static void shipyard_update(unsigned int wid, char* str) {
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(void)str;
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char* shipname;
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Ship* ship;
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char buf[80], buf2[16], buf3[16];
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char buf[PATH_MAX], buf2[16], buf3[16];
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shipname = toolkit_getList(wid, "iarShipyard");
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@ -623,12 +642,13 @@ static void shipyard_update(unsigned int wid, char* str) {
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window_modifyImage(wid, "imgTarget", NULL);
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window_disableButton(wid, "btnBuyShip");
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window_disableButton(wid, "btnInfoShip");
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snprintf(buf, 80,
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snprintf(buf, PATH_MAX,
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"None\n"
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"NA\n"
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"NA\n"
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"\n"
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"NA\n"
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"NA\n"
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"NA\n");
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window_modifyText(wid, "txtDDesc", buf);
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return;
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@ -644,18 +664,20 @@ static void shipyard_update(unsigned int wid, char* str) {
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credits2str(buf2, ship->price, 2);
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credits2str(buf3, player->credits, 2);
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snprintf(buf, 80,
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snprintf(buf, PATH_MAX,
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"%s\n"
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"%s\n"
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"%s\n"
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"\n"
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"%s SCred\n"
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"%s SCred\n",
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"%s SCred\n"
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"%s\n",
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ship->name,
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ship_class(ship),
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ship->fabricator,
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buf2,
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buf3);
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buf3,
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(ship->license != NULL) ? ship->license : "None");
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window_modifyText(wid, "txtDDesc", buf);
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@ -686,6 +708,13 @@ static void shipyard_buy(unsigned int wid, char* str) {
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return;
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}
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/* Must have enough credits. */
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if((ship->license != NULL) && !player_hasLicense(ship->license)) {
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dialogue_alert("You do not have the '%s' license required to buy this ship.",
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ship->license);
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return;
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}
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if(pilot_cargoUsed(player) > ship->cap_cargo) {
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dialogue_alert("You won't have space to move your current cargo onto the new ship.");
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return;
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32
src/outfit.c
32
src/outfit.c
@ -40,6 +40,7 @@ static void outfit_parseSJammer(Outfit* tmp, const xmlNodePtr parent);
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static void outfit_parseSFighterBay(Outfit* tmp, const xmlNodePtr parent);
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static void outfit_parseSFighter(Outfit* tmp, const xmlNodePtr parent);
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static void outfit_parseSMap(Outfit* tmp, const xmlNodePtr parent);
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static void outfit_parseSLicense(Outfit* tmp, const xmlNodePtr parent);
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/* Return an outfit. */
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Outfit* outfit_get(const char* name) {
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@ -302,6 +303,14 @@ int outfit_isMap(const Outfit* o) {
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return(o->type == OUTFIT_TYPE_MAP);
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}
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/**
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* @brief Check if outfit is a licence.
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* @param o Outfit to check.
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* @return 1 if o is a map.
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*/
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int outfit_isLicense(const Outfit* o) {
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return (o->type == OUTFIT_TYPE_LICENSE);
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}
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/**
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* @fn glTexture* outfit_gfx(const Outfit* o)
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@ -446,7 +455,8 @@ const char* outfit_getType(const Outfit* o) {
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"Jammer",
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"Fighter Bay",
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"Fighter",
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"Map"
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"Map",
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"License"
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};
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return outfit_typename[o->type];
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@ -471,6 +481,7 @@ const char* outfit_getTypeBroad(const Outfit* o) {
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else if(outfit_isFighterBay(o)) return "Fighter Bay";
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else if(outfit_isFighter(o)) return "Fighter";
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else if(outfit_isMap(o)) return "Map";
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else if(outfit_isLicense(o)) return "License";
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else return "Unknown";
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}
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@ -505,10 +516,11 @@ static OutfitType outfit_strToOutfitType(char* buf) {
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O_CMP("missile swarm smart ammo", OUTFIT_TYPE_MISSILE_SWARM_SMART_AMMO);
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O_CMP("modification", OUTFIT_TYPE_MODIFICATION);
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O_CMP("afterburner", OUTFIT_TYPE_AFTERBURNER);
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O_CMP("map", OUTFIT_TYPE_MAP);
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O_CMP("fighter bay", OUTFIT_TYPE_FIGHTER_BAY);
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O_CMP("fighter", OUTFIT_TYPE_FIGHTER);
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O_CMP("jammer", OUTFIT_TYPE_JAMMER);
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O_CMP("map", OUTFIT_TYPE_MAP);
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O_CMP("license", OUTFIT_TYPE_LICENSE);
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WARN("Invalid outfit type '%s'", buf);
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return OUTFIT_TYPE_NULL;
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@ -835,6 +847,19 @@ static void outfit_parseSMap(Outfit* tmp, const xmlNodePtr parent) {
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WARN("Outfit '%s' missing/invalid 'radius' element", tmp->name);
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}
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/**
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* @brief Parses the license tidbits of the outfit.
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* @param tmp Outfit to finish loading.
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* @param parent Outfit's parent node.
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*/
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static void outfit_parseSLicense(Outfit* tmp, const xmlNodePtr parent) {
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/* Licenses have no specific tidbits. */
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(void)tmp;
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(void)parent;
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}
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/* Parses the jammer tidbits of the outfit. */
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static void outfit_parseSJammer(Outfit* tmp, const xmlNodePtr parent) {
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xmlNodePtr node;
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@ -876,6 +901,7 @@ static int outfit_parse(Outfit* tmp, const xmlNodePtr parent) {
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do {
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xmlr_int(cur, "max", tmp->max);
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xmlr_int(cur, "tech", tmp->tech);
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xmlr_strd(cur, "license", tmp->license);
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xmlr_int(cur, "mass", tmp->mass);
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xmlr_int(cur, "price", tmp->price);
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xmlr_strd(cur, "description", tmp->description);
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@ -923,6 +949,8 @@ static int outfit_parse(Outfit* tmp, const xmlNodePtr parent) {
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outfit_parseSFighter(tmp, node);
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else if(outfit_isMap(tmp))
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outfit_parseSMap(tmp, node);
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else if (outfit_isLicense(tmp))
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outfit_parseSLicense(tmp, node);
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}
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} while(xml_nextNode(node));
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#define MELEMENT(o,s) if(o) WARN("Outfit '%s' missing '"s"' element", tmp->name)
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@ -37,6 +37,7 @@ typedef enum OutfitType_ {
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OUTFIT_TYPE_FIGHTER_BAY, /**< Contains other ships. */
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OUTFIT_TYPE_FIGHTER, /**< Ship contained in FIGHTER BAY. */
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OUTFIT_TYPE_MAP, /**< Give the player more knowledge about systems. */
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OUTFIT_TYPE_LICENSE, /**< License that allows player to buy special stuff. */
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OUTFIT_TYPE_SENTINEL /**< Indicates last type. */
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} OutfitType;
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@ -231,6 +232,7 @@ typedef struct Outfit_ {
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/* General specs. */
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int max; /**< Max amount one can own. */
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int tech; /**< Tech needed to sell it. */
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int license; /**< Licenses needed to buy it. */
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int mass; /**< How much weapon capacity is needed. */
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/* Store stuff. */
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@ -277,6 +279,7 @@ int outfit_isJammer(const Outfit* o);
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int outfit_isFighterBay(const Outfit* o);
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int outfit_isFighter(const Outfit* o);
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int outfit_isMap(const Outfit* o);
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int outfit_isLicense(const Outfit* o);
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const char* outfit_getType(const Outfit* o);
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const char* outfit_getTypeBroad(const Outfit* o);
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10
src/pilot.c
10
src/pilot.c
@ -59,6 +59,7 @@ extern double player_faceHyperspace(void);
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extern void player_dead(void);
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extern void player_destroyed(void);
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extern int gui_load(const char* name);
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extern void player_addLicense(char* license);
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/* Internal. */
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static int pilot_getStackPos(const unsigned int id);
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static void pilot_shootWeapon(Pilot* p, PilotOutfit* w);
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@ -915,7 +916,14 @@ int pilot_addOutfit(Pilot* pilot, Outfit* outfit, int quantity) {
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/* Special case if it's a map. */
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if(outfit_isMap(outfit)) {
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map_map(NULL, outfit->u.map.radius);
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if(pilot == player) /* Only player can get it. */
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map_map(NULL, outfit->u.map.radius);
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return 1; /* Must return 1 for paying purposes. */
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}
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/* Special case if it's a license. */
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else if(outfit_isLicense(outfit)) {
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if(pilot == player) /* Only player can get it. */
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player_addLicense(outfit->name);
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return 1; /* Must return 1 for paying purposes. */
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}
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81
src/player.c
81
src/player.c
@ -58,6 +58,10 @@ static double player_px, player_py, player_vx, player_vy, player_dir; /**< More
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static int player_credits = 0; /**< Temp hack on create. */
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static char* player_mission = NULL; /**< More hack. */
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/* Licenses. */
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static char** player_licenses = NULL; /**< Licenses player has. */
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static int player_nlicenses = 0; /**< Number of licenses player has. */
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/*
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* Player sounds.
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*/
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@ -226,6 +230,7 @@ static void gui_cleanup(void);
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static int player_saveShip(xmlTextWriterPtr writer, Pilot* ship, char* loc);
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static int player_parse(xmlNodePtr parent);
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static int player_parseDone(xmlNodePtr parent);
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static int player_parseLicenses(xmlNodePtr parent);
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static int player_parseShip(xmlNodePtr parent, int is_player);
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/* Externed. */
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@ -631,6 +636,15 @@ void player_cleanup(void) {
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missions_mdone = 0;
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}
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/* Clean up licenses. */
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if(player_nlicenses > 0) {
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for(i = 0; i < player_nlicenses; i++)
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free(player_licenses[i]);
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free(player_licenses);
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player_licenses = NULL;
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player_nlicenses = 0;
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}
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pilots_cleanAll();
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if(player != NULL) {
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pilot_free(player);
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@ -2320,27 +2334,63 @@ int player_missionAlreadyDone(int id) {
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return 0;
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}
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/**
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* @brief Check to see if player has license.
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* @param license License to check to see if the player has.
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* @return 1 if has license, 0 if doesn't.
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*/
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int player_hasLicense(char* license) {
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int i;
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for(i = 0; i < player_nlicenses; i++)
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if(strcmp(license, player_licenses[i])==0)
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return 1;
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return 0;
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}
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/**
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* @brief Give the player a license.
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* @brief license License to give the player.
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*/
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void player_addLicense(char* license) {
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/* Player already has license. */
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if(player_hasLicense(license))
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return;
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/* Add the license. */
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player_nlicenses++;
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player_licenses = realloc(player_licenses, sizeof(char*)*player_nlicenses);
|
||||
player_licenses[player_nlicenses-1] = strdup(license);
|
||||
}
|
||||
|
||||
/* Save the player in a freaking xmlfile. */
|
||||
int player_save(xmlTextWriterPtr writer) {
|
||||
int i;
|
||||
MissionData* m;
|
||||
|
||||
xmlw_startElem(writer, "player");
|
||||
xmlw_attr(writer, "name", player_name);
|
||||
|
||||
/* Standard player details. */
|
||||
xmlw_attr(writer, "name", player_name);
|
||||
xmlw_elem(writer, "rating", "%f", player_crating);
|
||||
xmlw_elem(writer, "scred", "%d", player->credits);
|
||||
xmlw_elem(writer, "credits", "%d", player->credits);
|
||||
xmlw_elem(writer, "time", "%d", ltime_get());
|
||||
|
||||
/* Current ship. */
|
||||
xmlw_elem(writer, "location", land_planet->name);
|
||||
player_saveShip(writer, player, NULL); /* Current ship. */
|
||||
|
||||
/* Ships. */
|
||||
xmlw_startElem(writer, "ships");
|
||||
for(i = 0; i < player_nstack; i++)
|
||||
player_saveShip(writer, player_stack[i], player_lstack[i]);
|
||||
|
||||
xmlw_endElem(writer); /* Player. */
|
||||
|
||||
/* Licenses. */
|
||||
xmlw_startElem(writer, "licenses");
|
||||
for(i = 0; i < player_nlicenses; i++)
|
||||
xmlw_elem(writer, "license", player_licenses[i]);
|
||||
xmlw_endElem(writer) /* "license" */
|
||||
|
||||
/* Mission the player has done. */
|
||||
xmlw_startElem(writer, "missions_done");
|
||||
|
||||
@ -2466,15 +2516,16 @@ static int player_parse(xmlNodePtr parent) {
|
||||
if(xml_isNode(node, "ship"))
|
||||
player_parseShip(node, 1);
|
||||
|
||||
if(xml_isNode(node, "ships")) {
|
||||
else if(xml_isNode(node, "ships")) {
|
||||
cur = node->xmlChildrenNode;
|
||||
do {
|
||||
if(xml_isNode(cur, "ship"))
|
||||
player_parseShip(cur, 0);
|
||||
} while(xml_nextNode(cur));
|
||||
}
|
||||
if(xml_isNode(node, "missions_done"))
|
||||
player_parseDone(node);
|
||||
else if(xml_isNode(node, "licenses"))
|
||||
player_parseLicenses(node);
|
||||
|
||||
} while(xml_nextNode(node));
|
||||
|
||||
/* Set global thingies. */
|
||||
@ -2513,6 +2564,24 @@ static int player_parseDone(xmlNodePtr parent) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Parse player's licenses.
|
||||
* @param parent Node of the licenses.
|
||||
* @return 0 on success.
|
||||
*/
|
||||
static int player_parseLicenses(xmlNodePtr parent) {
|
||||
xmlNodePtr node;
|
||||
|
||||
node = parent->xmlChildrenNode;
|
||||
|
||||
do {
|
||||
if(xml_isNode(node, "license"))
|
||||
player_addLicense(xml_get(node));
|
||||
} while(xml_nextNode(node));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int player_parseShip(xmlNodePtr parent, int is_player) {
|
||||
char* name, *model, *loc, *q, *id;
|
||||
int i, n;
|
||||
|
@ -71,6 +71,10 @@ void player_rmShip(char* shipname);
|
||||
void player_missionFinished(int id);
|
||||
int player_missionAlreadyDone(int id);
|
||||
|
||||
/* Licenses. */
|
||||
void player_addLicense(char* license);
|
||||
int player_hasLicense(char* license);
|
||||
|
||||
/* Keybind actions. */
|
||||
void player_targetHostile(void);
|
||||
void player_targetNext(void);
|
||||
|
@ -273,8 +273,9 @@ static Ship* ship_parse(xmlNodePtr parent) {
|
||||
if(xml_isNode(node, "class")) {
|
||||
tmp->class = ship_classFromString(xml_get(node));
|
||||
}
|
||||
xmlr_int(node, "price", tmp->price);
|
||||
xmlr_int(node, "tech", tmp->tech);
|
||||
xmlr_int( node, "price", tmp->price);
|
||||
xmlr_int( node, "tech", tmp->tech);
|
||||
xmlr_strd(node, "license", tmp->license);
|
||||
xmlr_strd(node, "fabricator", tmp->fabricator);
|
||||
xmlr_strd(node, "description", tmp->description);
|
||||
if(xml_isNode(node, "movement")) {
|
||||
|
@ -52,10 +52,11 @@ typedef struct Ship_ {
|
||||
ShipClass class; /* Ship class. */
|
||||
|
||||
/* Store stuff. */
|
||||
unsigned int price; /* Price! */
|
||||
int tech;
|
||||
char* fabricator; /* Manufacturer. */
|
||||
char* description; /* Sales pitch. */
|
||||
unsigned int price; /**< Price! */
|
||||
int tech; /**< Tech needed for it to be availabe. See space.c */
|
||||
char* license; /**< License needed to buy it. */
|
||||
char* fabricator; /**< Manufacturer. */
|
||||
char* description; /**< Sales pitch. */
|
||||
|
||||
/* Movement. */
|
||||
double thrust, turn, speed;
|
||||
|
Loading…
Reference in New Issue
Block a user