diff --git a/dat/outfit.xml b/dat/outfit.xml
index a64d6a7..8d39786 100644
--- a/dat/outfit.xml
+++ b/dat/outfit.xml
@@ -656,5 +656,16 @@ By adding quite a dense layer of Plasteel to your ship you can increase it's stu
Lancelot
-
+
+
+
+ 1
+ 8
+ 0
+ 75000
+ license
+ This license will authorize you to buy Cruise Ship and Bulk Carrier class ships.
+
+
+
diff --git a/dat/ship.xml b/dat/ship.xml
index 12059eb..351c55c 100644
--- a/dat/ship.xml
+++ b/dat/ship.xml
@@ -326,6 +326,7 @@
900000
Melendez Corp
5
+ Large Civilian Vessel License
A heavy liner specialized in freighting cargo all over the universe. Also has good accomodations for passengers depending on the model allowing for enjoyable cruises. Was a favorite target of pirates until they added stock turrets to the new models which can now defend themselves properly.
100
diff --git a/gfx/outfit/store/license.png b/gfx/outfit/store/license.png
new file mode 100644
index 0000000..adb8406
Binary files /dev/null and b/gfx/outfit/store/license.png differ
diff --git a/src/land.c b/src/land.c
index e6afc6c..a28a573 100644
--- a/src/land.c
+++ b/src/land.c
@@ -270,7 +270,7 @@ static void outfits_open(void) {
/* The descriptive text. */
window_addText(wid, 40+300+20, -60,
- 80, 140, 0, "txtSDesc", &gl_smallFont, &cDConsole,
+ 80, 160, 0, "txtSDesc", &gl_smallFont, &cDConsole,
"Name:\n"
"Type:\n"
"Owned:\n"
@@ -279,12 +279,13 @@ static void outfits_open(void) {
"Free Space:\n"
"\n"
"Price:\n"
- "Money:\n");
+ "Money:\n"
+ "License:\n");
window_addText(wid, 40+300+40+60, -60,
- 250, 140, 0, "txtDDesc", &gl_smallFont, &cBlack, NULL);
+ 250, 160, 0, "txtDDesc", &gl_smallFont, &cBlack, NULL);
- window_addText(wid, 20+300+40, -220,
+ window_addText(wid, 20+300+40, -240,
OUTFITS_WIDTH-400, 180, 0, "txtDescription",
&gl_smallFont, NULL, NULL);
@@ -327,14 +328,14 @@ static void outfits_update(unsigned int wid, char* str) {
(void)str;
char* outfitname;
Outfit* outfit;
- char buf[128], buf2[16], buf3[16];
+ char buf[PATH_MAX], buf2[16], buf3[16];
outfitname = toolkit_getList(wid, "iarOutfits");
if(strcmp(outfitname, "None")==0) { /* No outfits. */
window_modifyImage(wid, "imgOutfit", NULL);
window_disableButton(wid, "btnBuyOutfit");
window_disableButton(wid, "btnSellOutfit");
- snprintf(buf, 128,
+ snprintf(buf, PATH_MAX,
"None\n"
"NA\n"
"NA\n"
@@ -343,6 +344,7 @@ static void outfits_update(unsigned int wid, char* str) {
"%d\n"
"\n"
"NA\n"
+ "MA\m"
"NA\n",
pilot_freeSpace(player));
window_modifyText(wid, "txtDDesc", buf);
@@ -368,7 +370,7 @@ static void outfits_update(unsigned int wid, char* str) {
window_modifyText(wid, "txtDescription", outfit->description);
credits2str(buf2, outfit->price, 2);
credits2str(buf3, player->credits, 2);
- snprintf(buf, 128,
+ snprintf(buf, PATH_MAX,
"%s\n"
"%s\n"
"%d\n"
@@ -377,14 +379,16 @@ static void outfits_update(unsigned int wid, char* str) {
"%d\n"
"\n"
"%s SCred\n"
- "%s SCred\n",
+ "%s SCred\n"
+ "%s\n",
outfit->name,
outfit_getType(outfit),
player_outfitOwned(outfitname),
outfit->mass,
pilot_freeSpace(player),
buf2,
- buf3);
+ buf3,
+ (outfit->license != NULL) ? outfit->license : "None");
window_modifyText(wid, "txtDDesc", buf);
}
@@ -425,11 +429,25 @@ static int outfit_canBuy(Outfit* outfit, int q, int errmsg) {
}
return 0;
}
+ /* Map alrady mapped. */
else if(outfit_isMap(outfit) && map_isMapped(NULL, outfit->u.map.radius)) {
if(errmsg != 0)
dialogue_alert("You already own this map.");
return 0;
}
+ /* Already has license. */
+ else if(outfit_isLicense(outfit) && player_hasLicense(outfit->name)) {
+ if(errmsg != 0)
+ dialogue_alert("You already have this license.");
+ return 0;
+ }
+ /* Needs license. */
+ else if((outfit->license != NULL) && !player_hasLicense(outfit->name)) {
+ if(errmsg != 0)
+ dialogue_alert("You need the '%s' license to buy this outfit.",
+ outfit->license);
+ return 0;
+ }
return 1;
}
@@ -561,23 +579,24 @@ static void shipyard_open(void) {
/* Text. */
window_addText(wid, 40+300+40, -55,
- 80, 96, 0, "txtSDesc", &gl_smallFont, &cDConsole,
+ 80, 128, 0, "txtSDesc", &gl_smallFont, &cDConsole,
"Name:\n"
"Class:\n"
"Fabricator:\n"
"\n"
"Price:\n"
- "Money:\n");
+ "Money:\n"
+ "License:\n");
window_addText(wid, 40+300+40+80, -55,
- 130, 96, 0, "txtDDesc", &gl_smallFont, &cBlack, NULL);
+ 130, 128, 0, "txtDDesc", &gl_smallFont, &cBlack, NULL);
- window_addText(wid, 20+310+40, -175,
+ window_addText(wid, 20+310+40, -55-128-20,
SHIPYARD_WIDTH-(20+310+40) - 20, 185, 0, "txtDescription",
&gl_smallFont, NULL, NULL);
- /* Setup the ships to buy/sell. */
+ /* Set up the ships to buy/sell. */
ships = ship_getTech(&nships, land_planet->tech, PLANET_TECH_MAX);
if(nships <= 0) {
@@ -614,7 +633,7 @@ static void shipyard_update(unsigned int wid, char* str) {
(void)str;
char* shipname;
Ship* ship;
- char buf[80], buf2[16], buf3[16];
+ char buf[PATH_MAX], buf2[16], buf3[16];
shipname = toolkit_getList(wid, "iarShipyard");
@@ -623,12 +642,13 @@ static void shipyard_update(unsigned int wid, char* str) {
window_modifyImage(wid, "imgTarget", NULL);
window_disableButton(wid, "btnBuyShip");
window_disableButton(wid, "btnInfoShip");
- snprintf(buf, 80,
+ snprintf(buf, PATH_MAX,
"None\n"
"NA\n"
"NA\n"
"\n"
"NA\n"
+ "NA\n"
"NA\n");
window_modifyText(wid, "txtDDesc", buf);
return;
@@ -644,18 +664,20 @@ static void shipyard_update(unsigned int wid, char* str) {
credits2str(buf2, ship->price, 2);
credits2str(buf3, player->credits, 2);
- snprintf(buf, 80,
+ snprintf(buf, PATH_MAX,
"%s\n"
"%s\n"
"%s\n"
"\n"
"%s SCred\n"
- "%s SCred\n",
+ "%s SCred\n"
+ "%s\n",
ship->name,
ship_class(ship),
ship->fabricator,
buf2,
- buf3);
+ buf3,
+ (ship->license != NULL) ? ship->license : "None");
window_modifyText(wid, "txtDDesc", buf);
@@ -686,6 +708,13 @@ static void shipyard_buy(unsigned int wid, char* str) {
return;
}
+ /* Must have enough credits. */
+ if((ship->license != NULL) && !player_hasLicense(ship->license)) {
+ dialogue_alert("You do not have the '%s' license required to buy this ship.",
+ ship->license);
+ return;
+ }
+
if(pilot_cargoUsed(player) > ship->cap_cargo) {
dialogue_alert("You won't have space to move your current cargo onto the new ship.");
return;
diff --git a/src/outfit.c b/src/outfit.c
index b6ee512..d3c05cc 100644
--- a/src/outfit.c
+++ b/src/outfit.c
@@ -40,6 +40,7 @@ static void outfit_parseSJammer(Outfit* tmp, const xmlNodePtr parent);
static void outfit_parseSFighterBay(Outfit* tmp, const xmlNodePtr parent);
static void outfit_parseSFighter(Outfit* tmp, const xmlNodePtr parent);
static void outfit_parseSMap(Outfit* tmp, const xmlNodePtr parent);
+static void outfit_parseSLicense(Outfit* tmp, const xmlNodePtr parent);
/* Return an outfit. */
Outfit* outfit_get(const char* name) {
@@ -302,6 +303,14 @@ int outfit_isMap(const Outfit* o) {
return(o->type == OUTFIT_TYPE_MAP);
}
+/**
+ * @brief Check if outfit is a licence.
+ * @param o Outfit to check.
+ * @return 1 if o is a map.
+ */
+int outfit_isLicense(const Outfit* o) {
+ return (o->type == OUTFIT_TYPE_LICENSE);
+}
/**
* @fn glTexture* outfit_gfx(const Outfit* o)
@@ -446,7 +455,8 @@ const char* outfit_getType(const Outfit* o) {
"Jammer",
"Fighter Bay",
"Fighter",
- "Map"
+ "Map",
+ "License"
};
return outfit_typename[o->type];
@@ -471,6 +481,7 @@ const char* outfit_getTypeBroad(const Outfit* o) {
else if(outfit_isFighterBay(o)) return "Fighter Bay";
else if(outfit_isFighter(o)) return "Fighter";
else if(outfit_isMap(o)) return "Map";
+ else if(outfit_isLicense(o)) return "License";
else return "Unknown";
}
@@ -505,10 +516,11 @@ static OutfitType outfit_strToOutfitType(char* buf) {
O_CMP("missile swarm smart ammo", OUTFIT_TYPE_MISSILE_SWARM_SMART_AMMO);
O_CMP("modification", OUTFIT_TYPE_MODIFICATION);
O_CMP("afterburner", OUTFIT_TYPE_AFTERBURNER);
- O_CMP("map", OUTFIT_TYPE_MAP);
O_CMP("fighter bay", OUTFIT_TYPE_FIGHTER_BAY);
O_CMP("fighter", OUTFIT_TYPE_FIGHTER);
O_CMP("jammer", OUTFIT_TYPE_JAMMER);
+ O_CMP("map", OUTFIT_TYPE_MAP);
+ O_CMP("license", OUTFIT_TYPE_LICENSE);
WARN("Invalid outfit type '%s'", buf);
return OUTFIT_TYPE_NULL;
@@ -835,6 +847,19 @@ static void outfit_parseSMap(Outfit* tmp, const xmlNodePtr parent) {
WARN("Outfit '%s' missing/invalid 'radius' element", tmp->name);
}
+/**
+ * @brief Parses the license tidbits of the outfit.
+ * @param tmp Outfit to finish loading.
+ * @param parent Outfit's parent node.
+ */
+static void outfit_parseSLicense(Outfit* tmp, const xmlNodePtr parent) {
+ /* Licenses have no specific tidbits. */
+ (void)tmp;
+ (void)parent;
+
+
+}
+
/* Parses the jammer tidbits of the outfit. */
static void outfit_parseSJammer(Outfit* tmp, const xmlNodePtr parent) {
xmlNodePtr node;
@@ -876,6 +901,7 @@ static int outfit_parse(Outfit* tmp, const xmlNodePtr parent) {
do {
xmlr_int(cur, "max", tmp->max);
xmlr_int(cur, "tech", tmp->tech);
+ xmlr_strd(cur, "license", tmp->license);
xmlr_int(cur, "mass", tmp->mass);
xmlr_int(cur, "price", tmp->price);
xmlr_strd(cur, "description", tmp->description);
@@ -923,6 +949,8 @@ static int outfit_parse(Outfit* tmp, const xmlNodePtr parent) {
outfit_parseSFighter(tmp, node);
else if(outfit_isMap(tmp))
outfit_parseSMap(tmp, node);
+ else if (outfit_isLicense(tmp))
+ outfit_parseSLicense(tmp, node);
}
} while(xml_nextNode(node));
#define MELEMENT(o,s) if(o) WARN("Outfit '%s' missing '"s"' element", tmp->name)
diff --git a/src/outfit.h b/src/outfit.h
index b6ea718..daa958f 100644
--- a/src/outfit.h
+++ b/src/outfit.h
@@ -37,6 +37,7 @@ typedef enum OutfitType_ {
OUTFIT_TYPE_FIGHTER_BAY, /**< Contains other ships. */
OUTFIT_TYPE_FIGHTER, /**< Ship contained in FIGHTER BAY. */
OUTFIT_TYPE_MAP, /**< Give the player more knowledge about systems. */
+ OUTFIT_TYPE_LICENSE, /**< License that allows player to buy special stuff. */
OUTFIT_TYPE_SENTINEL /**< Indicates last type. */
} OutfitType;
@@ -231,6 +232,7 @@ typedef struct Outfit_ {
/* General specs. */
int max; /**< Max amount one can own. */
int tech; /**< Tech needed to sell it. */
+ int license; /**< Licenses needed to buy it. */
int mass; /**< How much weapon capacity is needed. */
/* Store stuff. */
@@ -277,6 +279,7 @@ int outfit_isJammer(const Outfit* o);
int outfit_isFighterBay(const Outfit* o);
int outfit_isFighter(const Outfit* o);
int outfit_isMap(const Outfit* o);
+int outfit_isLicense(const Outfit* o);
const char* outfit_getType(const Outfit* o);
const char* outfit_getTypeBroad(const Outfit* o);
diff --git a/src/pilot.c b/src/pilot.c
index 1289844..c493041 100644
--- a/src/pilot.c
+++ b/src/pilot.c
@@ -59,6 +59,7 @@ extern double player_faceHyperspace(void);
extern void player_dead(void);
extern void player_destroyed(void);
extern int gui_load(const char* name);
+extern void player_addLicense(char* license);
/* Internal. */
static int pilot_getStackPos(const unsigned int id);
static void pilot_shootWeapon(Pilot* p, PilotOutfit* w);
@@ -915,7 +916,14 @@ int pilot_addOutfit(Pilot* pilot, Outfit* outfit, int quantity) {
/* Special case if it's a map. */
if(outfit_isMap(outfit)) {
- map_map(NULL, outfit->u.map.radius);
+ if(pilot == player) /* Only player can get it. */
+ map_map(NULL, outfit->u.map.radius);
+ return 1; /* Must return 1 for paying purposes. */
+ }
+ /* Special case if it's a license. */
+ else if(outfit_isLicense(outfit)) {
+ if(pilot == player) /* Only player can get it. */
+ player_addLicense(outfit->name);
return 1; /* Must return 1 for paying purposes. */
}
diff --git a/src/player.c b/src/player.c
index 15536b3..7c75571 100644
--- a/src/player.c
+++ b/src/player.c
@@ -58,6 +58,10 @@ static double player_px, player_py, player_vx, player_vy, player_dir; /**< More
static int player_credits = 0; /**< Temp hack on create. */
static char* player_mission = NULL; /**< More hack. */
+/* Licenses. */
+static char** player_licenses = NULL; /**< Licenses player has. */
+static int player_nlicenses = 0; /**< Number of licenses player has. */
+
/*
* Player sounds.
*/
@@ -226,6 +230,7 @@ static void gui_cleanup(void);
static int player_saveShip(xmlTextWriterPtr writer, Pilot* ship, char* loc);
static int player_parse(xmlNodePtr parent);
static int player_parseDone(xmlNodePtr parent);
+static int player_parseLicenses(xmlNodePtr parent);
static int player_parseShip(xmlNodePtr parent, int is_player);
/* Externed. */
@@ -631,6 +636,15 @@ void player_cleanup(void) {
missions_mdone = 0;
}
+ /* Clean up licenses. */
+ if(player_nlicenses > 0) {
+ for(i = 0; i < player_nlicenses; i++)
+ free(player_licenses[i]);
+ free(player_licenses);
+ player_licenses = NULL;
+ player_nlicenses = 0;
+ }
+
pilots_cleanAll();
if(player != NULL) {
pilot_free(player);
@@ -2320,27 +2334,63 @@ int player_missionAlreadyDone(int id) {
return 0;
}
+/**
+ * @brief Check to see if player has license.
+ * @param license License to check to see if the player has.
+ * @return 1 if has license, 0 if doesn't.
+ */
+int player_hasLicense(char* license) {
+ int i;
+ for(i = 0; i < player_nlicenses; i++)
+ if(strcmp(license, player_licenses[i])==0)
+ return 1;
+ return 0;
+}
+
+/**
+ * @brief Give the player a license.
+ * @brief license License to give the player.
+ */
+void player_addLicense(char* license) {
+ /* Player already has license. */
+ if(player_hasLicense(license))
+ return;
+
+ /* Add the license. */
+ player_nlicenses++;
+ player_licenses = realloc(player_licenses, sizeof(char*)*player_nlicenses);
+ player_licenses[player_nlicenses-1] = strdup(license);
+}
+
/* Save the player in a freaking xmlfile. */
int player_save(xmlTextWriterPtr writer) {
int i;
MissionData* m;
xmlw_startElem(writer, "player");
+
+ /* Standard player details. */
xmlw_attr(writer, "name", player_name);
-
xmlw_elem(writer, "rating", "%f", player_crating);
- xmlw_elem(writer, "scred", "%d", player->credits);
+ xmlw_elem(writer, "credits", "%d", player->credits);
xmlw_elem(writer, "time", "%d", ltime_get());
+ /* Current ship. */
xmlw_elem(writer, "location", land_planet->name);
player_saveShip(writer, player, NULL); /* Current ship. */
+ /* Ships. */
xmlw_startElem(writer, "ships");
for(i = 0; i < player_nstack; i++)
player_saveShip(writer, player_stack[i], player_lstack[i]);
-
xmlw_endElem(writer); /* Player. */
+ /* Licenses. */
+ xmlw_startElem(writer, "licenses");
+ for(i = 0; i < player_nlicenses; i++)
+ xmlw_elem(writer, "license", player_licenses[i]);
+ xmlw_endElem(writer) /* "license" */
+
/* Mission the player has done. */
xmlw_startElem(writer, "missions_done");
@@ -2466,15 +2516,16 @@ static int player_parse(xmlNodePtr parent) {
if(xml_isNode(node, "ship"))
player_parseShip(node, 1);
- if(xml_isNode(node, "ships")) {
+ else if(xml_isNode(node, "ships")) {
cur = node->xmlChildrenNode;
do {
if(xml_isNode(cur, "ship"))
player_parseShip(cur, 0);
} while(xml_nextNode(cur));
}
- if(xml_isNode(node, "missions_done"))
- player_parseDone(node);
+ else if(xml_isNode(node, "licenses"))
+ player_parseLicenses(node);
+
} while(xml_nextNode(node));
/* Set global thingies. */
@@ -2513,6 +2564,24 @@ static int player_parseDone(xmlNodePtr parent) {
return 0;
}
+/**
+ * @brief Parse player's licenses.
+ * @param parent Node of the licenses.
+ * @return 0 on success.
+ */
+static int player_parseLicenses(xmlNodePtr parent) {
+ xmlNodePtr node;
+
+ node = parent->xmlChildrenNode;
+
+ do {
+ if(xml_isNode(node, "license"))
+ player_addLicense(xml_get(node));
+ } while(xml_nextNode(node));
+
+ return 0;
+}
+
static int player_parseShip(xmlNodePtr parent, int is_player) {
char* name, *model, *loc, *q, *id;
int i, n;
diff --git a/src/player.h b/src/player.h
index d44f496..293c0d2 100644
--- a/src/player.h
+++ b/src/player.h
@@ -71,6 +71,10 @@ void player_rmShip(char* shipname);
void player_missionFinished(int id);
int player_missionAlreadyDone(int id);
+/* Licenses. */
+void player_addLicense(char* license);
+int player_hasLicense(char* license);
+
/* Keybind actions. */
void player_targetHostile(void);
void player_targetNext(void);
diff --git a/src/ship.c b/src/ship.c
index 4001c4e..5f29bcc 100644
--- a/src/ship.c
+++ b/src/ship.c
@@ -273,8 +273,9 @@ static Ship* ship_parse(xmlNodePtr parent) {
if(xml_isNode(node, "class")) {
tmp->class = ship_classFromString(xml_get(node));
}
- xmlr_int(node, "price", tmp->price);
- xmlr_int(node, "tech", tmp->tech);
+ xmlr_int( node, "price", tmp->price);
+ xmlr_int( node, "tech", tmp->tech);
+ xmlr_strd(node, "license", tmp->license);
xmlr_strd(node, "fabricator", tmp->fabricator);
xmlr_strd(node, "description", tmp->description);
if(xml_isNode(node, "movement")) {
diff --git a/src/ship.h b/src/ship.h
index d4830ae..f42dc9e 100644
--- a/src/ship.h
+++ b/src/ship.h
@@ -52,10 +52,11 @@ typedef struct Ship_ {
ShipClass class; /* Ship class. */
/* Store stuff. */
- unsigned int price; /* Price! */
- int tech;
- char* fabricator; /* Manufacturer. */
- char* description; /* Sales pitch. */
+ unsigned int price; /**< Price! */
+ int tech; /**< Tech needed for it to be availabe. See space.c */
+ char* license; /**< License needed to buy it. */
+ char* fabricator; /**< Manufacturer. */
+ char* description; /**< Sales pitch. */
/* Movement. */
double thrust, turn, speed;