[Add] Major additions to communication panel.

This commit is contained in:
Allanis 2014-01-20 23:34:44 +00:00
parent be74e72b26
commit 20244a585d
28 changed files with 84 additions and 24 deletions

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gfx/ship/ancestor_comm.png Normal file

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gfx/ship/drone_comm.png Normal file

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gfx/ship/gawain_comm.png Normal file

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gfx/ship/hyena_comm.png Normal file

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gfx/ship/llama_comm.png Normal file

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gfx/ship/mule_comm.png Normal file

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gfx/ship/vendetta_comm.png Normal file

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@ -10,23 +10,20 @@
#include "pilot.h" #include "pilot.h"
#include "comm.h" #include "comm.h"
#define COMM_WIDTH 320 /**< Communication window width. */ #define BUTTON_WIDTH 80 /**< Button width. */
#define COMM_HEIGHT 240 /**< Communication window height. */
#define BUTTON_WIDTH 90 /**< Button width. */
#define BUTTON_HEIGHT 30 /*<< Button height. */ #define BUTTON_HEIGHT 30 /*<< Button height. */
static Pilot* comm_pilot = NULL; /**< Pilot currently talking to. */ static Pilot* comm_pilot = NULL; /**< Pilot currently talking to. */
static void comm_close(unsigned int wid, char* str);
/** /**
* @brief Open the communication dialogue with a pilot. * @brief Open the communication dialogue with a pilot.
* @param pilot Pilot to communicate with. * @param pilot Pilot to communicate with.
* @return 0 on success. * @return 0 on success.
*/ */
int comm_open(unsigned int pilot) { int comm_open(unsigned int pilot) {
char buf[128]; int x, y, w;
glTexture* logo, *gfx_comm;
char* name, *stand;
unsigned int wid; unsigned int wid;
/* Get the pilot. */ /* Get the pilot. */
@ -34,18 +31,58 @@ int comm_open(unsigned int pilot) {
if(comm_pilot == NULL) if(comm_pilot == NULL)
return -1; return -1;
/* Create the window. */ /* Get graphics and text. */
snprintf(buf, 128, "Comm - %s", comm_pilot->name); gfx_comm = comm_pilot->ship->gfx_comm;
wid = window_create(buf, -1, -1, COMM_WIDTH, COMM_HEIGHT); logo = faction_logoSmall(comm_pilot->faction);
name = comm_pilot->name;
stand = faction_getStandingBroad(faction_getPlayer(comm_pilot->faction));
w = MAX(gl_printWidth(NULL, name), gl_printWidth(NULL, stand));
y = gl_defFont.h*2 + 15;
if(logo != NULL) {
w += logo->w;
y = MAX(y, logo->w);
}
x = (gfx_comm->w - w) / 2;
/* Create the window. */
wid = window_create("Communication Channel", -1, -1,
20 + gfx_comm->w + 20 + BUTTON_WIDTH + 20, 30 + gfx_comm->h + y + 5 + 20);
/* Create the ship image. */
window_addRect(wid, 20, -30, gfx_comm->w, gfx_comm->h + y + 5, "rctShip", &cGrey10, 1);
window_addImage(wid, 20, -30, "imgShip", gfx_comm, 0);
/* Faction logo. */
if(logo != NULL) {
window_addImage(wid, x, -30 - gfx_comm->h - 5,
"imgFaction", logo, 0);
x += logo->w + 10;
y -= (logo->w - (gl_defFont.h*2 + 15)) / 2;
}
/* Name. */
window_addText(wid, x, -30 - gfx_comm->h - y + gl_defFont.h*2 + 10,
gfx_comm->w - x, 20, 0, "txtName",
NULL, &cDConsole, name);
/* Standing. */
window_addText(wid, x, -30 - gfx_comm->h - y + gl_defFont.h + 5,
gfx_comm->w - x, 20, 0, "txtStanding", NULL,
faction_getColour(comm_pilot->faction), stand);
/* Buttons. */
window_addButton(wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT, window_addButton(wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
"btnClose", "Close Channel", comm_close); "btnClose", "Close Channel", window_close);
window_addButton(wid, -20, 20 + BUTTON_HEIGHT + 20,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnGreet", "Greet", NULL);
if(faction_getPlayer(comm_pilot->faction) < 0)
window_addButton(wid, -20, 20 + 2*BUTTON_HEIGHT + 40,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnBribe", "Bribe", NULL);
else
window_addButton(wid, -20, 20 + 2*BUTTON_HEIGHT + 40,
BUTTON_WIDTH, BUTTON_HEIGHT, "btnRequest", "Request...", NULL);
return 0; return 0;
} }
static void comm_close(unsigned int wid, char* str) {
(void)str;
window_destroy(wid);
}

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@ -263,6 +263,17 @@ char* faction_getStanding(double mod) {
} }
#undef STANDING #undef STANDING
/**
* @brief Get the broad faction standing.
* @param mod Players standing.
* @return Human readable broad players standing.
*/
char* faction_getStandingBroad(double mod) {
if(mod > PLAYER_ALLY) return "Friendly";
else if(mod > 0.) return "Neutral";
return "Hostile";
}
/** /**
* @fn int areEnemies(int a, int b) * @fn int areEnemies(int a, int b)
* *

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@ -15,6 +15,7 @@ void faction_modPlayer(int f, double mod);
void faction_modPlayerRaw(int f, double mod); void faction_modPlayerRaw(int f, double mod);
double faction_getPlayer(int f); double faction_getPlayer(int f);
char* faction_getStanding(double mod); char* faction_getStanding(double mod);
char* faction_getStandingBroad(double mod);
glColour* faction_getColour(int f); glColour* faction_getColour(int f);
/* Works with only factions. */ /* Works with only factions. */

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@ -15,6 +15,7 @@
#define SHIP_GFX "../gfx/ship/" #define SHIP_GFX "../gfx/ship/"
#define SHIP_EXT ".png" #define SHIP_EXT ".png"
#define SHIP_TARGET "_target" #define SHIP_TARGET "_target"
#define SHIP_COMM "_comm"
#define VIEW_WIDTH 300 #define VIEW_WIDTH 300
#define VIEW_HEIGHT 300 #define VIEW_HEIGHT 300
@ -214,6 +215,13 @@ static Ship* ship_parse(xmlNodePtr parent) {
SHIP_GFX"%s"SHIP_EXT, xml_get(node)); SHIP_GFX"%s"SHIP_EXT, xml_get(node));
tmp->gfx_space = gl_newSprite(str, 6, 6); tmp->gfx_space = gl_newSprite(str, 6, 6);
/* Load the comm graphic. */
snprintf(str, strlen(xml_get(node))+
sizeof(SHIP_GFX)+sizeof(SHIP_COMM)+sizeof(SHIP_EXT),
SHIP_GFX"%s"SHIP_COMM SHIP_EXT, xml_get(node));
tmp->gfx_comm = gl_newImage(str);
/* Load the target graphic. */
xmlr_attr(node, "target", stmp); xmlr_attr(node, "target", stmp);
if(stmp != NULL) { if(stmp != NULL) {
snprintf(str, strlen(stmp) + snprintf(str, strlen(stmp) +
@ -373,19 +381,20 @@ void ships_free(void) {
int i; int i;
for(i = 0; i < ship_nstack; i++) { for(i = 0; i < ship_nstack; i++) {
/* Free stored strings. */ /* Free stored strings. */
if((ship_stack+i)->name) free(ship_stack[i].name); if(ship_stack[i].name) free(ship_stack[i].name);
if((ship_stack+i)->description) free(ship_stack[i].description); if(ship_stack[i].description) free(ship_stack[i].description);
if((ship_stack+i)->gui) free(ship_stack[i].gui); if(ship_stack[i].gui) free(ship_stack[i].gui);
if((ship_stack+i)->fabricator) free(ship_stack[i].fabricator); if(ship_stack[i].fabricator) free(ship_stack[i].fabricator);
so = (ship_stack+i)->outfit; so = ship_stack[i].outfit;
while(so) { /* free the ship outfit. */ while(so) { /* free the ship outfit. */
sot = so; sot = so;
so = so->next; so = so->next;
free(sot); free(sot);
} }
gl_freeTexture((ship_stack+i)->gfx_space); gl_freeTexture(ship_stack[i].gfx_space);
gl_freeTexture((ship_stack+i)->gfx_target); gl_freeTexture(ship_stack[i].gfx_comm);
gl_freeTexture(ship_stack[i].gfx_target);
} }
free(ship_stack); free(ship_stack);
ship_stack = NULL; ship_stack = NULL;

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@ -51,7 +51,9 @@ typedef struct Ship_ {
double thrust, turn, speed; double thrust, turn, speed;
/* Graphics. */ /* Graphics. */
glTexture* gfx_space, *gfx_target; glTexture* gfx_space;
glTexture* gfx_target;
glTexture* gfx_comm;
/* GUI interface. */ /* GUI interface. */
char* gui; char* gui;