89 lines
2.5 KiB
C
89 lines
2.5 KiB
C
/**
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* @file comm.c
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*
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* @brief For communicating with planets/pilots.
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*/
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#include "lephisto.h"
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#include "log.h"
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#include "toolkit.h"
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#include "pilot.h"
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#include "comm.h"
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#define BUTTON_WIDTH 80 /**< Button width. */
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#define BUTTON_HEIGHT 30 /*<< Button height. */
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static Pilot* comm_pilot = NULL; /**< Pilot currently talking to. */
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/**
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* @brief Open the communication dialogue with a pilot.
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* @param pilot Pilot to communicate with.
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* @return 0 on success.
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*/
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int comm_open(unsigned int pilot) {
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int x, y, w;
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glTexture* logo, *gfx_comm;
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char* name, *stand;
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unsigned int wid;
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/* Get the pilot. */
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comm_pilot = pilot_get(pilot);
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if(comm_pilot == NULL)
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return -1;
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/* Get graphics and text. */
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gfx_comm = comm_pilot->ship->gfx_comm;
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logo = faction_logoSmall(comm_pilot->faction);
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name = comm_pilot->name;
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stand = faction_getStandingBroad(faction_getPlayer(comm_pilot->faction));
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w = MAX(gl_printWidth(NULL, name), gl_printWidth(NULL, stand));
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y = gl_defFont.h*2 + 15;
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if(logo != NULL) {
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w += logo->w;
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y = MAX(y, logo->w);
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}
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x = (gfx_comm->w - w) / 2;
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/* Create the window. */
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wid = window_create("Communication Channel", -1, -1,
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20 + gfx_comm->w + 20 + BUTTON_WIDTH + 20, 30 + gfx_comm->h + y + 5 + 20);
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/* Create the ship image. */
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window_addRect(wid, 20, -30, gfx_comm->w, gfx_comm->h + y + 5, "rctShip", &cGrey10, 1);
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window_addImage(wid, 20, -30, "imgShip", gfx_comm, 0);
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/* Faction logo. */
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if(logo != NULL) {
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window_addImage(wid, x, -30 - gfx_comm->h - 5,
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"imgFaction", logo, 0);
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x += logo->w + 10;
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y -= (logo->w - (gl_defFont.h*2 + 15)) / 2;
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}
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/* Name. */
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window_addText(wid, x, -30 - gfx_comm->h - y + gl_defFont.h*2 + 10,
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gfx_comm->w - x, 20, 0, "txtName",
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NULL, &cDConsole, name);
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/* Standing. */
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window_addText(wid, x, -30 - gfx_comm->h - y + gl_defFont.h + 5,
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gfx_comm->w - x, 20, 0, "txtStanding", NULL,
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faction_getColour(comm_pilot->faction), stand);
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/* Buttons. */
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window_addButton(wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
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"btnClose", "Close Channel", window_close);
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window_addButton(wid, -20, 20 + BUTTON_HEIGHT + 20,
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BUTTON_WIDTH, BUTTON_HEIGHT, "btnGreet", "Greet", NULL);
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if(faction_getPlayer(comm_pilot->faction) < 0)
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window_addButton(wid, -20, 20 + 2*BUTTON_HEIGHT + 40,
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BUTTON_WIDTH, BUTTON_HEIGHT, "btnBribe", "Bribe", NULL);
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else
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window_addButton(wid, -20, 20 + 2*BUTTON_HEIGHT + 40,
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BUTTON_WIDTH, BUTTON_HEIGHT, "btnRequest", "Request...", NULL);
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return 0;
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}
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