[Change] Swapped DEBUG's out for WARN's, it makes more sense..
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@ -52,7 +52,7 @@ int faction_get(const char* name) {
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if(i != faction_nstack)
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return i;
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DEBUG("Faction '%s' not found in stack.", name);
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WARN("Faction '%s' not found in stack.", name);
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return -1;
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}
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@ -105,7 +105,7 @@ void faction_modPlayer(int f, int mod) {
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}
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} else {
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DEBUG("%d is an invalid faction.", f);
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WARN("%d is an invalid faction.", f);
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return;
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}
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}
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@ -115,7 +115,7 @@ int faction_getPlayer(int f) {
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if(faction_isFaction(f)) {
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return faction_stack[f].player;
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} else {
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DEBUG("%d is an invalid faction.", f);
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WARN("%d is an invalid faction.", f);
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return -1000;
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}
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}
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@ -170,7 +170,7 @@ int areEnemies(int a, int b) {
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return 1;
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else return 0;
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} else {
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DEBUG("areEnemies: %d is an invalid faction.", b);
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WARN("areEnemies: %d is an invalid faction.", b);
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return 0;
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}
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}
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@ -180,7 +180,7 @@ int areEnemies(int a, int b) {
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return 1;
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else return 0;
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} else {
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DEBUG("areEnemies: %d is an invalid faction.", a);
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WARN("areEnemies: %d is an invalid faction.", a);
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return 0;
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}
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}
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@ -189,7 +189,7 @@ int areEnemies(int a, int b) {
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if(faction_isFaction(a)) fa = &faction_stack[a];
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else {
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/* a isn't valid. */
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DEBUG("areEnemies: %d is an invalid faction.", a);
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WARN("areEnemies: %d is an invalid faction.", a);
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return 0;
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}
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@ -197,7 +197,7 @@ int areEnemies(int a, int b) {
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if(faction_isFaction(b)) fb = &faction_stack[b];
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else {
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/* b isn't valid. */
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DEBUG("areEnemies: %d is an invalid faction.", b);
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WARN("areEnemies: %d is an invalid faction.", b);
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return 0;
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}
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@ -224,7 +224,7 @@ int areAllies(int a, int b) {
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if(faction_stack[b].player > PLAYER_ALLY) return 1;
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else return 0;
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} else {
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DEBUG("%d is an invalid faction.", b);
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WARN("%d is an invalid faction.", b);
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return 0;
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}
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}
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@ -233,7 +233,7 @@ int areAllies(int a, int b) {
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if(faction_stack[a].player > PLAYER_ALLY) return 1;
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else return 0;
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} else {
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DEBUG("%d is an invalid faction.", a);
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WARN("%d is an invalid faction.", a);
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return 0;
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}
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}
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@ -246,7 +246,7 @@ int areAllies(int a, int b) {
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if(faction_isFaction(a)) fa = &faction_stack[a];
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else {
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/* b isn't valid. */
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DEBUG("%d is an invalid faction.", a);
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WARN("%d is an invalid faction.", a);
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return 0;
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}
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@ -254,7 +254,7 @@ int areAllies(int a, int b) {
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if(faction_isFaction(b)) fb = &faction_stack[b];
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else {
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/* b isn't valid. */
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DEBUG("%d is an invalid faction.", b);
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WARN("%d is an invalid faction.", b);
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return 0;
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}
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@ -303,7 +303,7 @@ static Faction* faction_parse(xmlNodePtr parent) {
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xmlr_strd(node, "longname", tmp->longname);
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} while(xml_nextNode(node));
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if(player == 0) DEBUG("Faction '%s' missing player tag", tmp->name);
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if(player == 0) WARN("Faction '%s' missing player tag", tmp->name);
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return tmp;
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}
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@ -400,7 +400,7 @@ int factions_load(void) {
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free(buf);
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xmlCleanupParser();
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DEBUG("Loaded %d Faction%s", faction_nstack, (faction_nstack==1) ?"": "s");
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WARN("Loaded %d Faction%s", faction_nstack, (faction_nstack==1) ?"": "s");
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return 0;
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}
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