From 17b4e1d44b3da43083f15eddc9053f1f61229f55 Mon Sep 17 00:00:00 2001 From: Allanis Date: Thu, 15 Aug 2013 16:15:03 +0100 Subject: [PATCH] [Change] Swapped DEBUG's out for WARN's, it makes more sense.. --- src/faction.c | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/src/faction.c b/src/faction.c index 023ca44..691f613 100644 --- a/src/faction.c +++ b/src/faction.c @@ -52,7 +52,7 @@ int faction_get(const char* name) { if(i != faction_nstack) return i; - DEBUG("Faction '%s' not found in stack.", name); + WARN("Faction '%s' not found in stack.", name); return -1; } @@ -105,7 +105,7 @@ void faction_modPlayer(int f, int mod) { } } else { - DEBUG("%d is an invalid faction.", f); + WARN("%d is an invalid faction.", f); return; } } @@ -115,7 +115,7 @@ int faction_getPlayer(int f) { if(faction_isFaction(f)) { return faction_stack[f].player; } else { - DEBUG("%d is an invalid faction.", f); + WARN("%d is an invalid faction.", f); return -1000; } } @@ -170,7 +170,7 @@ int areEnemies(int a, int b) { return 1; else return 0; } else { - DEBUG("areEnemies: %d is an invalid faction.", b); + WARN("areEnemies: %d is an invalid faction.", b); return 0; } } @@ -180,7 +180,7 @@ int areEnemies(int a, int b) { return 1; else return 0; } else { - DEBUG("areEnemies: %d is an invalid faction.", a); + WARN("areEnemies: %d is an invalid faction.", a); return 0; } } @@ -189,7 +189,7 @@ int areEnemies(int a, int b) { if(faction_isFaction(a)) fa = &faction_stack[a]; else { /* a isn't valid. */ - DEBUG("areEnemies: %d is an invalid faction.", a); + WARN("areEnemies: %d is an invalid faction.", a); return 0; } @@ -197,7 +197,7 @@ int areEnemies(int a, int b) { if(faction_isFaction(b)) fb = &faction_stack[b]; else { /* b isn't valid. */ - DEBUG("areEnemies: %d is an invalid faction.", b); + WARN("areEnemies: %d is an invalid faction.", b); return 0; } @@ -224,7 +224,7 @@ int areAllies(int a, int b) { if(faction_stack[b].player > PLAYER_ALLY) return 1; else return 0; } else { - DEBUG("%d is an invalid faction.", b); + WARN("%d is an invalid faction.", b); return 0; } } @@ -233,7 +233,7 @@ int areAllies(int a, int b) { if(faction_stack[a].player > PLAYER_ALLY) return 1; else return 0; } else { - DEBUG("%d is an invalid faction.", a); + WARN("%d is an invalid faction.", a); return 0; } } @@ -246,7 +246,7 @@ int areAllies(int a, int b) { if(faction_isFaction(a)) fa = &faction_stack[a]; else { /* b isn't valid. */ - DEBUG("%d is an invalid faction.", a); + WARN("%d is an invalid faction.", a); return 0; } @@ -254,7 +254,7 @@ int areAllies(int a, int b) { if(faction_isFaction(b)) fb = &faction_stack[b]; else { /* b isn't valid. */ - DEBUG("%d is an invalid faction.", b); + WARN("%d is an invalid faction.", b); return 0; } @@ -303,7 +303,7 @@ static Faction* faction_parse(xmlNodePtr parent) { xmlr_strd(node, "longname", tmp->longname); } while(xml_nextNode(node)); - if(player == 0) DEBUG("Faction '%s' missing player tag", tmp->name); + if(player == 0) WARN("Faction '%s' missing player tag", tmp->name); return tmp; } @@ -400,7 +400,7 @@ int factions_load(void) { free(buf); xmlCleanupParser(); - DEBUG("Loaded %d Faction%s", faction_nstack, (faction_nstack==1) ?"": "s"); + WARN("Loaded %d Faction%s", faction_nstack, (faction_nstack==1) ?"": "s"); return 0; }