[Fix] Vectors for enemy location on minimap.

This commit is contained in:
Allanis 2013-02-05 23:33:20 +00:00
parent 4d7c01f078
commit 1024eb02e2

View File

@ -96,7 +96,7 @@ void player_render(void) {
glVertex2d( 0., -1. );
glVertex2d( 0., -2. );
glVertex2d( 2., 0. );
glVertex2d( 2., 0. );
glVertex2d( 1., 0. );
glVertex2d( -1., 0. );
glVertex2d( -2., 0. );
@ -120,8 +120,8 @@ void player_render(void) {
glColor4d(COLOR(cRadar_neut));
glVertex2d(MAX(x-sx, -gui.radar.w/2.), MIN(y+sx, gui.radar.w/2.)); // top left.
glVertex2d(MIN(x+sx, gui.radar.w/2.), MIN(y+sy, gui.radar.h/2.)); // Top right.
glVertex2d(MAX(x+sx, gui.radar.w/2.), MAX(y-sy, -gui.radar.h/2.)); // Bottom right.
glVertex2d(MAX(x-sx, -gui.radar.w/2.), MIN(y-sy, -gui.radar.h/2.)); // Bottom left.
glVertex2d(MIN(x+sx, gui.radar.w/2.), MAX(y-sy, -gui.radar.h/2.)); // Bottom right.
glVertex2d(MAX(x-sx, -gui.radar.w/2.), MAX(y-sy, -gui.radar.h/2.)); // Bottom left.
glEnd(); // The Quads.
}
case RADAR_CIRCLE:
@ -187,7 +187,7 @@ int gui_init(void) {
gui.radar.res = 10.;
gui.radar.w = 128.;
gui.radar.h = 128.;
gui.radar.shape = RADAR_RECT; // RADAR_CIRCLE;
gui.radar.shape = RADAR_RECT; //RADAR_CIRCLE;
vect_csetmin(&gui.pos_radar,
VX(gui.pos_frame) + 11, // x
VY(gui.pos_frame) + gui.gfx_frame->h - 10); // y.