From 1024eb02e2e4d4e65c7acf609427225f2096917d Mon Sep 17 00:00:00 2001 From: Allanis Date: Tue, 5 Feb 2013 23:33:20 +0000 Subject: [PATCH] [Fix] Vectors for enemy location on minimap. --- src/player.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/player.c b/src/player.c index 5f177bf..178c6d4 100644 --- a/src/player.c +++ b/src/player.c @@ -96,7 +96,7 @@ void player_render(void) { glVertex2d( 0., -1. ); glVertex2d( 0., -2. ); glVertex2d( 2., 0. ); - glVertex2d( 2., 0. ); + glVertex2d( 1., 0. ); glVertex2d( -1., 0. ); glVertex2d( -2., 0. ); @@ -120,8 +120,8 @@ void player_render(void) { glColor4d(COLOR(cRadar_neut)); glVertex2d(MAX(x-sx, -gui.radar.w/2.), MIN(y+sx, gui.radar.w/2.)); // top left. glVertex2d(MIN(x+sx, gui.radar.w/2.), MIN(y+sy, gui.radar.h/2.)); // Top right. - glVertex2d(MAX(x+sx, gui.radar.w/2.), MAX(y-sy, -gui.radar.h/2.)); // Bottom right. - glVertex2d(MAX(x-sx, -gui.radar.w/2.), MIN(y-sy, -gui.radar.h/2.)); // Bottom left. + glVertex2d(MIN(x+sx, gui.radar.w/2.), MAX(y-sy, -gui.radar.h/2.)); // Bottom right. + glVertex2d(MAX(x-sx, -gui.radar.w/2.), MAX(y-sy, -gui.radar.h/2.)); // Bottom left. glEnd(); // The Quads. } case RADAR_CIRCLE: @@ -187,7 +187,7 @@ int gui_init(void) { gui.radar.res = 10.; gui.radar.w = 128.; gui.radar.h = 128.; - gui.radar.shape = RADAR_RECT; // RADAR_CIRCLE; + gui.radar.shape = RADAR_RECT; //RADAR_CIRCLE; vect_csetmin(&gui.pos_radar, VX(gui.pos_frame) + 11, // x VY(gui.pos_frame) + gui.gfx_frame->h - 10); // y.