[Fix] Vectors for enemy location on minimap.
This commit is contained in:
parent
4d7c01f078
commit
1024eb02e2
@ -96,7 +96,7 @@ void player_render(void) {
|
||||
glVertex2d( 0., -1. );
|
||||
glVertex2d( 0., -2. );
|
||||
glVertex2d( 2., 0. );
|
||||
glVertex2d( 2., 0. );
|
||||
glVertex2d( 1., 0. );
|
||||
glVertex2d( -1., 0. );
|
||||
glVertex2d( -2., 0. );
|
||||
|
||||
@ -120,8 +120,8 @@ void player_render(void) {
|
||||
glColor4d(COLOR(cRadar_neut));
|
||||
glVertex2d(MAX(x-sx, -gui.radar.w/2.), MIN(y+sx, gui.radar.w/2.)); // top left.
|
||||
glVertex2d(MIN(x+sx, gui.radar.w/2.), MIN(y+sy, gui.radar.h/2.)); // Top right.
|
||||
glVertex2d(MAX(x+sx, gui.radar.w/2.), MAX(y-sy, -gui.radar.h/2.)); // Bottom right.
|
||||
glVertex2d(MAX(x-sx, -gui.radar.w/2.), MIN(y-sy, -gui.radar.h/2.)); // Bottom left.
|
||||
glVertex2d(MIN(x+sx, gui.radar.w/2.), MAX(y-sy, -gui.radar.h/2.)); // Bottom right.
|
||||
glVertex2d(MAX(x-sx, -gui.radar.w/2.), MAX(y-sy, -gui.radar.h/2.)); // Bottom left.
|
||||
glEnd(); // The Quads.
|
||||
}
|
||||
case RADAR_CIRCLE:
|
||||
@ -187,7 +187,7 @@ int gui_init(void) {
|
||||
gui.radar.res = 10.;
|
||||
gui.radar.w = 128.;
|
||||
gui.radar.h = 128.;
|
||||
gui.radar.shape = RADAR_RECT; // RADAR_CIRCLE;
|
||||
gui.radar.shape = RADAR_RECT; //RADAR_CIRCLE;
|
||||
vect_csetmin(&gui.pos_radar,
|
||||
VX(gui.pos_frame) + 11, // x
|
||||
VY(gui.pos_frame) + gui.gfx_frame->h - 10); // y.
|
||||
|
Loading…
Reference in New Issue
Block a user