[Fix] Vectors for enemy location on minimap.
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4d7c01f078
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1024eb02e2
@ -96,7 +96,7 @@ void player_render(void) {
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glVertex2d( 0., -1. );
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glVertex2d( 0., -2. );
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glVertex2d( 2., 0. );
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glVertex2d( 2., 0. );
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glVertex2d( 1., 0. );
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glVertex2d( -1., 0. );
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glVertex2d( -2., 0. );
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@ -120,8 +120,8 @@ void player_render(void) {
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glColor4d(COLOR(cRadar_neut));
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glVertex2d(MAX(x-sx, -gui.radar.w/2.), MIN(y+sx, gui.radar.w/2.)); // top left.
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glVertex2d(MIN(x+sx, gui.radar.w/2.), MIN(y+sy, gui.radar.h/2.)); // Top right.
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glVertex2d(MAX(x+sx, gui.radar.w/2.), MAX(y-sy, -gui.radar.h/2.)); // Bottom right.
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glVertex2d(MAX(x-sx, -gui.radar.w/2.), MIN(y-sy, -gui.radar.h/2.)); // Bottom left.
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glVertex2d(MIN(x+sx, gui.radar.w/2.), MAX(y-sy, -gui.radar.h/2.)); // Bottom right.
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glVertex2d(MAX(x-sx, -gui.radar.w/2.), MAX(y-sy, -gui.radar.h/2.)); // Bottom left.
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glEnd(); // The Quads.
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}
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case RADAR_CIRCLE:
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