12 lines
		
	
	
		
			227 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			227 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 330 core
 | 
						|
in vec2 TexCoords;
 | 
						|
out vec4 color;
 | 
						|
 | 
						|
uniform sampler2D text;
 | 
						|
uniform vec3 textColor;
 | 
						|
 | 
						|
void main() {
 | 
						|
  vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
 | 
						|
  color = vec4(textColor, 1.0) * sampled;
 | 
						|
}
 |